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Data |
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24 rows of 16 pixels. The first byte is the row count; the rest are the rows, two bytes each, top down.
Shared by 2 codes, which is how the game gets a mirrored or repeated frame without a second copy of the picture.
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| GFX_9D | D404 | DEFB $18 | ||
| D405 | DEFB $0F,$3C | |||
| D407 | DEFB $07,$38 | |||
| D409 | DEFB $00,$00 | |||
| D40B | DEFB $07,$38 | |||
| D40D | DEFB $07,$38 | |||
| D40F | DEFB $07,$38 | |||
| D411 | DEFB $07,$38 | |||
| D413 | DEFB $37,$F8 | |||
| D415 | DEFB $07,$F8 | |||
| D417 | DEFB $30,$00 | |||
| D419 | DEFB $27,$F8 | |||
| D41B | DEFB $26,$78 | |||
| D41D | DEFB $26,$F8 | |||
| D41F | DEFB $03,$9C | |||
| D421 | DEFB $1D,$8C | |||
| D423 | DEFB $06,$CC | |||
| D425 | DEFB $7B,$66 | |||
| D427 | DEFB $7F,$66 | |||
| D429 | DEFB $53,$66 | |||
| D42B | DEFB $73,$4C | |||
| D42D | DEFB $3E,$CC | |||
| D42F | DEFB $1E,$F8 | |||
| D431 | DEFB $05,$F0 | |||
| D433 | DEFB $03,$E0 | |||
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