Prev: 5C84 Up: Map Next: 5E34
5D14: Frames 1 and 2 of object type 48, striking
Two more 24 by 24 sprites, image then mask like every sprite, in the style of SPRITE5C84 (type 48's own sprite), which they follow directly: the same winged creature in two other poses.
They are its strike. When the knight comes within reach in front of one of these creatures, the object dispatcher (CHE3D, at the author's I4) takes 3 from LIFE and steps the creature's frames from SPRITE5C84 on, 144 bytes each (the animation step, the author's ANIM, inside KNIGHT_CONTROLS). Bits 3-5 of a type 48 object's +$11 give its last frame, and every one has $10 there (measured on those in room 45): frames 0 to 2, SPRITE5C84 and these two. The strike never happened in the build's sessions (that code never ran), nor in half a minute of play in room 45 tried for this description, so no object showed these frames and no generated entry lays them out. CHE3D describes the strike.
TYPE48_FRAMES 5D14 DEFB $00,$00,$00 Frame 1: the image, 24 rows of three bytes
5D17 DEFB $00,$00,$00
5D1A DEFB $00,$00,$00
5D1D DEFB $00,$10,$00
5D20 DEFB $0E,$28,$00
5D23 DEFB $11,$44,$00
5D26 DEFB $20,$87,$38
5D29 DEFB $12,$A7,$FC
5D2C DEFB $09,$F4,$6C
5D2F DEFB $07,$FC,$7E
5D32 DEFB $1E,$3E,$FE
5D35 DEFB $25,$9F,$76
5D38 DEFB $37,$FF,$76
5D3B DEFB $24,$FE,$3E
5D3E DEFB $2A,$1C,$6E
5D41 DEFB $17,$7E,$5C
5D44 DEFB $05,$F9,$BC
5D47 DEFB $04,$C1,$38
5D4A DEFB $02,$62,$50
5D4D DEFB $01,$9C,$B0
5D50 DEFB $00,$00,$A0
5D53 DEFB $00,$01,$60
5D56 DEFB $00,$01,$40
5D59 DEFB $00,$02,$C0
5D5C DEFB $FF,$FF,$FF Frame 1: the mask
5D5F DEFB $FF,$FF,$FF
5D62 DEFB $FF,$FF,$FF
5D65 DEFB $93,$EF,$FF
5D68 DEFB $F1,$C7,$FF
5D6B DEFB $E0,$83,$FF
5D6E DEFB $C0,$00,$C7
5D71 DEFB $E0,$00,$03
5D74 DEFB $F0,$00,$03
5D77 DEFB $F8,$00,$01
5D7A DEFB $E0,$00,$01
5D7D DEFB $C0,$00,$01
5D80 DEFB $C0,$00,$01
5D83 DEFB $C0,$00,$01
5D86 DEFB $C0,$00,$01
5D89 DEFB $E8,$00,$03
5D8C DEFB $F8,$00,$43
5D8F DEFB $F8,$00,$C7
5D92 DEFB $FC,$01,$8F
5D95 DEFB $FE,$63,$0F
5D98 DEFB $FF,$FF,$1F
5D9B DEFB $FF,$FE,$1F
5D9E DEFB $FF,$FE,$3F
5DA1 DEFB $FF,$FC,$3F
5DA4 DEFB $00,$00,$00 Frame 2: the image
5DA7 DEFB $00,$00,$00
5DAA DEFB $00,$00,$00
5DAD DEFB $00,$00,$00
5DB0 DEFB $00,$00,$00
5DB3 DEFB $00,$00,$00
5DB6 DEFB $00,$00,$00
5DB9 DEFB $70,$80,$00
5DBC DEFB $89,$40,$00
5DBF DEFB $86,$20,$00
5DC2 DEFB $A4,$20,$00
5DC5 DEFB $4D,$23,$80
5DC8 DEFB $7E,$6F,$C0
5DCB DEFB $67,$FF,$E0
5DCE DEFB $43,$FE,$F0
5DD1 DEFB $93,$F8,$70
5DD4 DEFB $EB,$A0,$38
5DD7 DEFB $47,$A0,$38
5DDA DEFB $23,$20,$38
5DDD DEFB $43,$C0,$78
5DE0 DEFB $EF,$40,$70
5DE3 DEFB $16,$40,$90
5DE6 DEFB $85,$81,$60
5DE9 DEFB $78,$02,$C0
5DEC DEFB $FF,$FF,$FF Frame 2: the mask
5DEF DEFB $FF,$FF,$FF
5DF2 DEFB $FF,$FF,$FF
5DF5 DEFB $FF,$FF,$FF
5DF8 DEFB $FF,$FF,$FF
5DFB DEFB $FF,$FF,$FF
5DFE DEFB $FF,$FF,$FF
5E01 DEFB $8F,$7F,$FF
5E04 DEFB $06,$3F,$FF
5E07 DEFB $00,$1F,$FF
5E0A DEFB $00,$1F,$FF
5E0D DEFB $80,$1C,$7F
5E10 DEFB $80,$10,$3F
5E13 DEFB $80,$00,$1F
5E16 DEFB $80,$01,$0F
5E19 DEFB $00,$07,$8F
5E1C DEFB $00,$1F,$C7
5E1F DEFB $80,$1F,$C7
5E22 DEFB $C0,$1F,$C7
5E25 DEFB $80,$3F,$87
5E28 DEFB $00,$3F,$8F
5E2B DEFB $80,$3F,$0F
5E2E DEFB $02,$7E,$1F
5E31 DEFB $87,$FC,$3F
Prev: 5C84 Up: Map Next: 5E34