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68B4: Room 2
ROOM2 68B4 DEFB $42,$00 Length: 66 bytes
68B6 DEFB $30 Colour: black on yellow
68B7 DEFB $C9 Mode bit 6 on
68B8 DEFB $8F,$B2 Point: row 143, column 178
68BA DEFB $E1,$03 Part 3 (PART3), keeping the points
68BC DEFB $CA Mode bit 6 off
68BD DEFB $5C,$37 Point: row 92, column 55
68BF DEFB $E1,$05 Part 5 (PART5), keeping the points
68C1 DEFB $E1,$01 Part 1 (PART1), keeping the points
68C3 DEFB $E1,$08 Part 8 (PART8), keeping the points
68C5 DEFB $5A,$C8 Point: row 90, column 200
68C7 DEFB $BF,$7F Point: row 191, column 127
68C9 DEFB $CF Second point to the first
68CA DEFB $D2 Line between the points
68CB DEFB $E2 Keep a clean copy of the screen
68CC DEFB $BF,$00 Point: row 191, column 0
68CE DEFB $F6 Fill with texture 16 (TEXTURE16)
68CF DEFB $BF,$FF Point: row 191, column 255
68D1 DEFB $EC Fill with texture 6 (TEXTURE6)
68D2 DEFB $64,$64 Point: row 100, column 100
68D4 DEFB $F7 Fill with texture 17 (TEXTURE17)
68D5 DEFB $00,$FF Point: row 0, column 255
68D7 DEFB $E9 Fill with texture 3 (TEXTURE3)
68D8 DEFB $E4,$00 $E4 $00: clean copy cleared; lines go into it
68DA DEFB $C7 Mode bit 5 on
68DB DEFB $C0,$BF,$7F Second point: row 191, column 127
68DE DEFB $C3 Mode bit 2 on
68DF DEFB $8A,$7F Point: row 138, column 127
68E1 DEFB $80,$98 Point: row 128, column 152
68E3 DEFB $B2,$98 Point: row 178, column 152
68E5 DEFB $BF,$83 Point: row 191, column 131
68E7 DEFB $C8 Mode bit 5 off
68E8 DEFB $BF,$82 Point: row 191, column 130
68EA DEFB $F0 Fill with texture 10 (TEXTURE10)
68EB DEFB $E4,$01 $E4 $01: lines onto the screen again
68ED DEFB $C7 Mode bit 5 on
68EE DEFB $C0,$B2,$98 Second point: row 178, column 152
68F1 DEFB $80,$98 Point: row 128, column 152
68F3 DEFB $E4,$04 Objects follow
68F5 DEFB $E5 End
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