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Set by LOADING_TUNE and the player. On the tape, the pointers hold where the tune had got to when the tape was made; LOADING_TUNE sets them from TUNE_VOICES before it plays.
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| VOICE_ONE_NOTE | C01A | DEFB $02 | Voice one's note, from TUNE_NEXT_NOTE | |
| VOICE_TWO_NOTE | C01B | DEFB $29 | Voice two's | |
| TUNE_PORT | C01C | DEFB $00 | What both voices send to port $FE before they toggle the speaker bit: 0, the border black | |
| VOICE_ONE_AT | C01D | DEFW $C11A,$C290 | Voice one: the byte before its next note, and where it goes back to at its end | |
| VOICE_TWO_AT | C021 | DEFW $C2BE,$C434 | Voice two: the same | |
| NOTE_LENGTH | C025 | DEFB $EE | A note lasts 256 less this ($EE: 18) passes of 256 turns of the player's loop | |
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