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Routines |
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The loader returns here once it has checked its checksum and cleared itself. The stack goes near the top of SOURCE_AND_STACK; the loading tune plays until a key is pressed; IY is set to the variables, and interrupts turned off for the rest of the game; the object table and the templates are copied from where the tape has them to where the game reads them; a master copy of the object table, the variables and the knight's record is made at MASTER_OBJECTS, for each new game to start from; and the title page begins.
The game runs with interrupts off from here on (measured: the interrupt flip-flop stays clear in the simulator, and the ROM's frame counter in its system variables never moves). It has to: the sprites from SPRITE5B00 up lie over the ROM's system variables, which the ROM's interrupt routine writes to fifty times a second.
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| START | C47C | LD HL,STACK_TOP | The stack: two bytes below the end of SOURCE_AND_STACK, over leftover source text. | |
| C47F | LD SP,HL | |||
| C480 | CALL LOADING_TUNE | The loading tune, until a key is pressed. | ||
| C483 | LD IY,OBJECT_COUNT | IY at the variables, from here on. | ||
| C487 | DI | Interrupts off for good (the tune turned them on as it returned). | ||
| C488 | LD HL,OBJECTS_TAPE | The object table, and 263 bytes of text after it: 3420 bytes from OBJECTS_TAPE to OBJECTS. | ||
| C48B | LD DE,OBJECTS | |||
| C48E | LD BC,$0D5C | |||
| C491 | LDIR | |||
| C493 | LD HL,TEMPLATES_TAPE | The templates and the patches: 932 bytes from TEMPLATES_TAPE to TEMPLATES. | ||
| C496 | LD DE,TEMPLATES | |||
| C499 | LD BC,$03A4 | |||
| C49C | LDIR | |||
| C49E | LD DE,MASTER_OBJECTS | The master copy: the object table's first 1200 bytes... | ||
| C4A1 | LD HL,OBJECTS | |||
| C4A4 | LD BC,$04B0 | |||
| C4A7 | LDIR | |||
| C4A9 | LD HL,OBJECT_COUNT | ...the 61 bytes of variables a new game starts with (IY+$00 to IY+$3C; B is 0 after the LDIR)... | ||
| C4AC | LD C,$3D | |||
| C4AE | LDIR | |||
| C4B0 | LD HL,KNIGHT | ...and the knight's record. | ||
| C4B3 | LD C,$14 | |||
| C4B5 | LDIR | |||
| C4B7 | JP TITLE_SCREEN | The title page. | ||
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