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Data |
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Ten bytes of the symbol table left between SHOW_MESSAGE and the textures, as at SYMBOLS_AFTER_MESS2. They do not parse as cleanly: read as the end of a link, a flag byte of 0 (every whole symbol at SYMBOL_TABLE has 1 there), a one-letter name (J), its value (a jump target in this release, inside CREATURE_UPDATE), and the links and flag of the next symbol, cut off by the textures. Not settled.
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| SYMBOLS_BEFORE_TEXTURES | E09A | DEFB $00,$00 | The end of a link; 0; J; its value; the next symbol's links and its 1 | |
| E09C | DEFB $CA | |||
| E09D | DEFB $3C | |||
| E09E | DEFB $F4,$B9 | |||
| E0A0 | DEFB $E0,$00,$00,$01 | |||
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