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F11F: Turn the sprites of the state-11 creature to face its way
Used by the routines at CREATURE_UPDATE and SAVE_OBJECT_POSITIONS.
The author's MIWRAI, which reads as "mirror wraith": MIRROR (MITRO) for the two frames at SPRITE5E88, 4 planes, the sprites of objects in state 11 (CREATURE_UPDATE), and in SAVE_OBJECT_POSITIONS to turn them back as a room is left.
Input
C Its direction bits
E Its +$0E
IX Its record
MIWRAI F11F LD HL,SPRITE5E88 The first sprite; 4 planes
F122 EXX
F123 LD C,$04
F125 JR MIRROR
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