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A971: Dawn: the trolls turn to stone
Both trolls are killed and hidden, drop what they held -- the large key among it -- the clearing gets its daytime description and is marked unvisited, and its picture's first two bytes -- the border and the attribute its canvas starts as -- go from night's black to day's cyan; the drawing itself is the same. Every new game puts the night back (NEW_GAME). Seen in the simulator: $00 $00 at the start, $05 $28 once day had dawned.
TROLLS_TURN_TO_STONE A971 CALL FOR_REAL
A974 LD A,$47
A976 CALL KILL
A979 LD A,$48
A97B CALL KILL
A97E LD HL,HIDEOUS_TROLL_FLAGS
A981 RES 7,(HL)
A983 LD HL,VICIOUS_TROLL_FLAGS
A986 RES 7,(HL)
A988 LD HL,MSG_IN_A_CLEARING_WITH
A98B LD (ROOM5_DESCRIPTION),HL
A98E LD HL,ROOM5
A991 RES 6,(HL)
A993 LD A,$47
A995 CALL EMPTY_OUT
A998 LD A,$48
A99A CALL EMPTY_OUT
A99D LD HL,MSG_DAY_DAWN
A9A0 LD A,$01
A9A2 LD (PRINTING_ON),A
A9A5 CALL RUN_MESSAGE_HL
A9A8 LD IX,PICTURE_TABLE
A9AC LD A,$05
A9AE CALL FIND_RECORD
A9B1 LD L,(IX+$01)
A9B4 LD H,(IX+$02)
A9B7 LD (HL),$05
A9B9 INC HL
A9BA LD (HL),$28
A9BC RET
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