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AAC7: Print the message at HL if the player is by the magic door
Used by the routines at MAGIC_DOOR_OPENS and MAGIC_DOOR_CLOSES.
That is, at location 30 or location 28, the two rooms the door is in.
Input
HL A message
AT_MAGIC_DOOR AAC7 LD A,(PLAYER_WHERE)
AACA CP $1E
AACC JP Z,RUN_MESSAGE_HL
AACF CP $1C
AAD1 JP Z,RUN_MESSAGE_HL
AAD4 RET
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