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BDC1: Location 33: forestriver
A 10-byte head -- lit, named forestriver -- then its exits: east, up, south.
ROOM33 BDC1 DEFB $88 Flags: lit (bit 7), visited (bit 6), and how the player is placed there (bits 1-3)
BDC2 DEFB $FF Capacity: holds any amount
BDC3 DEFB $A6,$82 Its name: FORESTRIVER
BDC5 DEFB $00,$00 No adjective
BDC7 DEFB $00,$00 No second adjective
BDC9 DEFW $0000 No longer description
BDCB DEFB $03,$27,$22 East through object 39 to location 34
BDCE DEFB $09,$0C,$00 Up through object 12 to nowhere yet: FIND_EXIT passes over it until a location is written in
BDD1 DEFB $02,$2A,$00 South through object 42 to nowhere yet: FIND_EXIT passes over it until a location is written in
BDD4 DEFB $FF End of the exits
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