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A 10-byte head -- lit, named forestriver -- then its exits: east, up, south.
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| ROOM33 | BDC1 | DEFB $88 | Flags: lit (bit 7), visited (bit 6), and how the player is placed there (bits 1-3) | |
| BDC2 | DEFB $FF | Capacity: holds any amount | ||
| BDC3 | DEFB $A6,$82 | Its name: FORESTRIVER | ||
| BDC5 | DEFB $00,$00 | No adjective | ||
| BDC7 | DEFB $00,$00 | No second adjective | ||
| BDC9 | DEFW $0000 | No longer description | ||
| BDCB | DEFB $03,$27,$22 | East through object 39 to location 34 | ||
| BDCE | DEFB $09,$0C,$00 | Up through object 12 to nowhere yet: FIND_EXIT passes over it until a location is written in | ||
| BDD1 | DEFB $02,$2A,$00 | South through object 42 to nowhere yet: FIND_EXIT passes over it until a location is written in | ||
| BDD4 | DEFB $FF | End of the exits | ||
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