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Magic door: object $0D. It starts in elvenkings great halls and levelled elvish clearing. It is present. It has its own handling for EXAMINE, GO THROUGH, LOOK THROUGH, THROW THROUGH.
A record is a 16-byte head -- where it is, what holds it, its size, weight, strength and defence, its flags, its name and its description -- then the places it is in, then its own handlers, ending at $FF. OBJECT_INDEX describes each field.
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| MAGIC_DOOR | C381 | DEFB $02 | In 2 places | |
| C382 | DEFB $FF | Held by nothing | ||
| C383 | DEFB $FF | Size 255: nothing can hold it | ||
| C384 | DEFB $FF | Weight 255: too heavy for anyone to lift | ||
| C385 | DEFB $00 | Things are in it | ||
| C386 | DEFB $FF | Strength 255 | ||
| C387 | DEFB $FF | Defence 255 | ||
| MAGIC_DOOR_FLAGS | C388 | DEFB $80 | Flags: present | |
| C389 | DEFB $C0,$01 | Its name: DOOR | ||
| C38B | DEFB $24,$04 | An adjective: MAGIC | ||
| C38D | DEFB $00,$00 | No second adjective | ||
| C38F | DEFB $00,$00 | No description of its own | ||
| C391 | DEFB $1E,$1C | In locations 30, elvenkings great halls; 28, levelled elvish clearing | ||
| C393 | DEFB $1E | On GO THROUGH (action $1E) | ||
| C394 | DEFW GO_THROUGH | |||
| C396 | DEFB $18 | On LOOK THROUGH (action $18) | ||
| C397 | DEFW LOOK_THROUGH | |||
| C399 | DEFB $2C | On THROW THROUGH (action $2C) | ||
| C39A | DEFW THROW_THROUGH | |||
| C39C | DEFB $1C | On EXAMINE (action $1C) | ||
| C39D | DEFW MAGIC_DOOR_EXAMINED | |||
| C39F | DEFB $FF | End of its handlers | ||
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