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Gandalf: character $3E. It starts in tunnel like hall. It is present, a character, open, or can be seen into. It has no handlers of its own: every action on it is the ordinary one.
A record is a 16-byte head -- where it is, what holds it, its size, weight, strength and defence, its flags, its name and its description -- then the places it is in, then its own handlers, ending at $FF. OBJECT_INDEX describes each field.
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| GANDALF | C3A0 | DEFB $01 | In 1 place | |
| C3A1 | DEFB $FF | Held by nothing | ||
| C3A2 | DEFB $15 | Size 21 | ||
| C3A3 | DEFB $60 | Carries up to 96 | ||
| C3A4 | DEFB $10 | Things are in it; on the player's side | ||
| C3A5 | DEFB $70 | Strength 112 | ||
| C3A6 | DEFB $88 | Defence 136 | ||
| C3A7 | DEFB $E0 | Flags: present, a character, open, or can be seen into | ||
| C3A8 | DEFB $BD,$82 | Its name: GANDALF | ||
| C3AA | DEFB $00,$00 | No adjective | ||
| C3AC | DEFB $00,$00 | No second adjective | ||
| C3AE | DEFB $00,$00 | No description of its own | ||
| C3B0 | DEFB $01 | In location 1, tunnel like hall | ||
| C3B1 | DEFB $FF | End of its handlers | ||
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