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Elrond: character $41. It starts in rivendell. It is present, a character, open, or can be seen into. It has no handlers of its own: every action on it is the ordinary one.
A record is a 16-byte head -- where it is, what holds it, its size, weight, strength and defence, its flags, its name and its description -- then the places it is in, then its own handlers, ending at $FF. OBJECT_INDEX describes each field.
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| ELROND | C3DC | DEFB $01 | In 1 place | |
| C3DD | DEFB $FF | Held by nothing | ||
| C3DE | DEFB $20 | Size 32 | ||
| C3DF | DEFB $30 | Carries up to 48 | ||
| C3E0 | DEFB $50 | Things are in it; on the player's, the elves' side | ||
| C3E1 | DEFB $40 | Strength 64 | ||
| C3E2 | DEFB $40 | Defence 64 | ||
| C3E3 | DEFB $E0 | Flags: present, a character, open, or can be seen into | ||
| C3E4 | DEFB $0D,$82 | Its name: ELROND | ||
| C3E6 | DEFB $00,$00 | No adjective | ||
| C3E8 | DEFB $00,$00 | No second adjective | ||
| C3EA | DEFB $00,$00 | No description of its own | ||
| C3EC | DEFB $09 | In location 9, rivendell | ||
| C3ED | DEFB $FF | End of its handlers | ||
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