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C4D5: Bow (object $19)
Bow: object $19. It starts in lake town, held by bard. It is present. It has its own handling for STRIKE WITH.
A record is a 16-byte head -- where it is, what holds it, its size, weight, strength and defence, its flags, its name and its description -- then the places it is in, then its own handlers, ending at $FF. OBJECT_INDEX describes each field.
BOW C4D5 DEFB $01 In 1 place
C4D6 DEFB $46 Held by bard (BARD)
C4D7 DEFB $05 Size 5
C4D8 DEFB $03 Weight 3
C4D9 DEFB $00 Things are in it
C4DA DEFB $10 Strength 16
C4DB DEFB $10 Defence 16
C4DC DEFB $80 Flags: present
C4DD DEFB $C3,$10 Its name: BOW
C4DF DEFB $00,$00 No adjective
C4E1 DEFB $00,$00 No second adjective
C4E3 DEFB $00,$00 No description of its own
C4E5 DEFB $23 In location 35, lake town
C4E6 DEFB $0B On STRIKE WITH (action $0B)
C4E7 DEFW DO_STRIKE
C4E9 DEFB $FF End of its handlers
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