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Torch: object $1C. It starts in big goblins cavern and elvenkings great halls. It is present, a light (bit 4, with bit 2). It has no handlers of its own: every action on it is the ordinary one.
A record is a 16-byte head -- where it is, what holds it, its size, weight, strength and defence, its flags, its name and its description -- then the places it is in, then its own handlers, ending at $FF. OBJECT_INDEX describes each field.
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| TORCH | C521 | DEFB $02 | In 2 places | |
| C522 | DEFB $FF | Held by nothing | ||
| C523 | DEFB $05 | Size 5 | ||
| C524 | DEFB $05 | Weight 5 | ||
| C525 | DEFB $00 | Things are in it | ||
| C526 | DEFB $80 | Strength 128 | ||
| C527 | DEFB $80 | Defence 128 | ||
| C528 | DEFB $94 | Flags: present, a light (bit 4, with bit 2) | ||
| C529 | DEFB $D7,$16 | Its name: TORCH | ||
| C52B | DEFB $00,$00 | No adjective | ||
| C52D | DEFB $00,$00 | No second adjective | ||
| C52F | DEFB $00,$00 | No description of its own | ||
| C531 | DEFB $10,$1E | In locations 16, big goblins cavern; 30, elvenkings great halls | ||
| C533 | DEFB $FF | End of its handlers | ||
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