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C6A0: Nasty goblin (character $3D)
Nasty goblin: character $3D. It starts in dark stuffy passage. It is present, a character, open, or can be seen into. It has its own handling for ATTACK WITH.
A record is a 16-byte head -- where it is, what holds it, its size, weight, strength and defence, its flags, its name and its description -- then the places it is in, then its own handlers, ending at $FF. OBJECT_INDEX describes each field.
NASTY_GOBLIN C6A0 DEFB $01 In 1 place
C6A1 DEFB $FF Held by nothing
C6A2 DEFB $40 Size 64
C6A3 DEFB $30 Carries up to 48
C6A4 DEFB $20 Things are in it; on the goblins' side
C6A5 DEFB $48 Strength 72
C6A6 DEFB $60 Defence 96
C6A7 DEFB $E0 Flags: present, a character, open, or can be seen into
C6A8 DEFB $E2,$02 Its name: GOBLIN
C6AA DEFB $6A,$04 An adjective: NASTY
C6AC DEFB $00,$00 No second adjective
C6AE DEFB $00,$00 No description of its own
C6B0 DEFB $0F In location 15, dark stuffy passage
C6B1 DEFB $0F On ATTACK WITH (action $0F)
C6B2 DEFW DO_ATTACK
C6B4 DEFB $00 Key 0: after ATTACK WITH, as well
C6B5 DEFW GOBLIN_RETURNS
C6B7 DEFB $FF End of its handlers
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