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C6E8: Mean goblin (character $4A)
Mean goblin: character $4A. It starts in dark stuffy passage. It is present, a character, open, or can be seen into. It has its own handling for ATTACK WITH.
A record is a 16-byte head -- where it is, what holds it, its size, weight, strength and defence, its flags, its name and its description -- then the places it is in, then its own handlers, ending at $FF. OBJECT_INDEX describes each field.
MEAN_GOBLIN C6E8 DEFB $01 In 1 place
C6E9 DEFB $FF Held by nothing
C6EA DEFB $40 Size 64
C6EB DEFB $30 Carries up to 48
C6EC DEFB $20 Things are in it; on the goblins' side
C6ED DEFB $48 Strength 72
C6EE DEFB $60 Defence 96
C6EF DEFB $E0 Flags: present, a character, open, or can be seen into
C6F0 DEFB $E2,$02 Its name: GOBLIN
C6F2 DEFB $34,$04 An adjective: MEAN
C6F4 DEFB $00,$00 No second adjective
C6F6 DEFB $00,$00 No description of its own
C6F8 DEFB $38 In location 56, dark stuffy passage
C6F9 DEFB $0F On ATTACK WITH (action $0F)
C6FA DEFW DO_ATTACK
C6FC DEFB $00 Key 0: after ATTACK WITH, as well
C6FD DEFW GOBLIN_RETURNS
C6FF DEFB $FF End of its handlers
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