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Horrible goblin: character $49. It starts in dark winding passage. It is present, a character, open, or can be seen into. It has its own handling for ATTACK WITH.
A record is a 16-byte head -- where it is, what holds it, its size, weight, strength and defence, its flags, its name and its description -- then the places it is in, then its own handlers, ending at $FF. OBJECT_INDEX describes each field.
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| HORRIBLE_GOBLIN | C6D0 | DEFB $01 | In 1 place | |
| C6D1 | DEFB $FF | Held by nothing | ||
| C6D2 | DEFB $40 | Size 64 | ||
| C6D3 | DEFB $30 | Carries up to 48 | ||
| C6D4 | DEFB $20 | Things are in it; on the goblins' side | ||
| C6D5 | DEFB $48 | Strength 72 | ||
| C6D6 | DEFB $60 | Defence 96 | ||
| C6D7 | DEFB $E0 | Flags: present, a character, open, or can be seen into | ||
| C6D8 | DEFB $E2,$02 | Its name: GOBLIN | ||
| C6DA | DEFB $61,$03 | An adjective: HORRIBLE | ||
| C6DC | DEFB $00,$00 | No second adjective | ||
| C6DE | DEFB $00,$00 | No description of its own | ||
| C6E0 | DEFB $12 | In location 18, dark winding passage | ||
| C6E1 | DEFB $0F | On ATTACK WITH (action $0F) | ||
| C6E2 | DEFW DO_ATTACK | |||
| C6E4 | DEFB $00 | Key 0: after ATTACK WITH, as well | ||
| C6E5 | DEFW GOBLIN_RETURNS | |||
| C6E7 | DEFB $FF | End of its handlers | ||
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