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A FIND_RECORD table keyed by location, of routines MOVE runs when the player gets there. Most start one of TIMERS, which is how a place can be deadly only after a few turns in it.
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| ARRIVAL_HOOKS | C78E | DEFB $16,$A4,$C7 | Location 22, Beorn's house: AT_BEORNS_HOUSE | |
| C791 | DEFB $1A,$B2,$C7 | Location 26, the spider threads place: AT_SPIDER_THREADS | ||
| C794 | DEFB $1D,$B9,$C7 | Location 29, the deep bog: AT_DEEP_BOG | ||
| C797 | DEFB $21,$EA,$C7 | Location 33, the forest river: AT_FOREST_RIVER | ||
| C79A | DEFB $02,$DD,$C7 | Location 2, the forest road: IN_THE_FOREST | ||
| C79D | DEFB $03,$DD,$C7 | Location 3, the forest: IN_THE_FOREST | ||
| C7A0 | DEFB $20,$C0,$C7 | Location 32, the elvenking's cellar: AT_ELVENKINGS_CELLAR | ||
| C7A3 | DEFB $FF | End of the table | ||
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