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C78E: What happens when the player arrives in certain places
A FIND_RECORD table keyed by location, of routines MOVE runs when the player gets there. Most start one of TIMERS, which is how a place can be deadly only after a few turns in it.
ARRIVAL_HOOKS C78E DEFB $16,$A4,$C7 Location 22, Beorn's house: AT_BEORNS_HOUSE
C791 DEFB $1A,$B2,$C7 Location 26, the spider threads place: AT_SPIDER_THREADS
C794 DEFB $1D,$B9,$C7 Location 29, the deep bog: AT_DEEP_BOG
C797 DEFB $21,$EA,$C7 Location 33, the forest river: AT_FOREST_RIVER
C79A DEFB $02,$DD,$C7 Location 2, the forest road: IN_THE_FOREST
C79D DEFB $03,$DD,$C7 Location 3, the forest: IN_THE_FOREST
C7A0 DEFB $20,$C0,$C7 Location 32, the elvenking's cellar: AT_ELVENKINGS_CELLAR
C7A3 DEFB $FF End of the table
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