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Routines |
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Starts timer 9, the hole in the mountain's side, at three turns rather than its usual five; and brings the dragon and Bard into the story, each unless it has flag bit 3, by giving them the empty CHARACTERS slots at RED_GOLDEN_DRAGON_SLOT and BARD_SLOT.
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| AT_ELVENKINGS_CELLAR | C7C0 | LD A,$03 | ||
| C7C2 | LD (TIMER9_COUNT),A | |||
| C7C5 | LD HL,RED_GOLDEN_DRAGON_FLAGS | |||
| C7C8 | BIT 3,(HL) | |||
| C7CA | JR NZ,AT_ELVENKINGS_CELLAR_0 | |||
| C7CC | LD A,$3C | |||
| C7CE | LD (RED_GOLDEN_DRAGON_SLOT),A | |||
| AT_ELVENKINGS_CELLAR_0 | C7D1 | LD HL,BARD_FLAGS | ||
| C7D4 | BIT 3,(HL) | |||
| C7D6 | RET NZ | |||
| C7D7 | LD A,$46 | |||
| C7D9 | LD (BARD_SLOT),A | |||
| C7DC | RET | |||
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