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C7C0: Arriving in the elvenking's cellar
Starts timer 9, the hole in the mountain's side, at three turns rather than its usual five; and brings the dragon and Bard into the story, each unless it has flag bit 3, by giving them the empty CHARACTERS slots at RED_GOLDEN_DRAGON_SLOT and BARD_SLOT.
AT_ELVENKINGS_CELLAR C7C0 LD A,$03
C7C2 LD (TIMER9_COUNT),A
C7C5 LD HL,RED_GOLDEN_DRAGON_FLAGS
C7C8 BIT 3,(HL)
C7CA JR NZ,AT_ELVENKINGS_CELLAR_0
C7CC LD A,$3C
C7CE LD (RED_GOLDEN_DRAGON_SLOT),A
AT_ELVENKINGS_CELLAR_0 C7D1 LD HL,BARD_FLAGS
C7D4 BIT 3,(HL)
C7D6 RET NZ
C7D7 LD A,$46
C7D9 LD (BARD_SLOT),A
C7DC RET
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