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C924: Scripts: vicious warg
What vicious warg does, turn by turn. CHARACTERS_ACT runs one step of a character's script each turn it can, and a step is an action the character tries as if it had typed it: RUN, TAKE, GIVE TO. A step that names nothing acts on whatever fits.
First comes the script table: one entry per script, a key and the script's address. Key 0 is an ordinary script -- the ones a character wanders between, picked at random by a 'switch at random' step. Any other key is an action code, and that script is the character's reaction when that is done to it: attacked, given something, captured.
Then the scripts, one step to a line. A step's first byte says what it is: its low four bits $00-$03 an action with objects (or, $01 and $03, a routine to call), $04 an action with none, $0E go to, $0F switch at random, $0C switch to a reaction. $10 added means an address follows, where the script goes on if the step is refused; $20 that the step is used up once it works (SCRIPT_DO zeroes its first byte); $40 that an order from the player cannot interrupt it. So $14 is an action with no objects, with somewhere to go if it is refused. The Characters page has every script written out.
VICIOUS_WARG_SCRIPTS C924 DEFB $00 Key 0, an ordinary script: VICIOUS_WARG_A
C925 DEFW VICIOUS_WARG_A
C927 DEFB $FF End of the table
VICIOUS_WARG_A -- An ordinary script: ATTACK WITH, Go to VICIOUS_WARG_A.
VICIOUS_WARG_A C928 DEFB $14,$0F ATTACK WITH
C92A DEFW VICIOUS_WARG_B If it is refused: VICIOUS_WARG_B
C92C DEFB $0E Go to VICIOUS_WARG_A
C92D DEFW VICIOUS_WARG_A
VICIOUS_WARG_B -- Where a jump or a refusal goes on: FOLLOW, WARG_HOWLS, Go to VICIOUS_WARG_A.
VICIOUS_WARG_B C92F DEFB $14,$27 FOLLOW
C931 DEFW VICIOUS_WARG_C If it is refused: VICIOUS_WARG_C
C933 DEFB $03 Call WARG_HOWLS
C934 DEFW WARG_HOWLS
C936 DEFB $00 Not used
C937 DEFB $0E Go to VICIOUS_WARG_A
C938 DEFW VICIOUS_WARG_A
VICIOUS_WARG_C -- Where a jump or a refusal goes on: RUN, Go to VICIOUS_WARG_A.
VICIOUS_WARG_C C93A DEFB $14,$24 RUN
C93C DEFW VICIOUS_WARG_D If it is refused: VICIOUS_WARG_D
C93E DEFB $0E Go to VICIOUS_WARG_A
C93F DEFW VICIOUS_WARG_A
VICIOUS_WARG_D -- Where a jump or a refusal goes on: Pause: nothing this turn, Go to VICIOUS_WARG_A.
VICIOUS_WARG_D C941 DEFB $04,$FF Pause: nothing this turn
C943 DEFB $0E Go to VICIOUS_WARG_A
C944 DEFW VICIOUS_WARG_A
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