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6DE0: Background 12: walls of a square room
Background 12, drawn by the game on its own
Thirteen pieces along the west side (x = $3F) and the north side (y = $C0) of a room of shape 0. Types $0D and $0E are the columns where the two walls meet, $0F the wall ends, stacked two high, and $0A to $0C slabs of three lengths that fill the wall between them, leaving the gaps where arches go. Renamed from tcdev's wall_size_1: the three wall sets serve room shapes 0, 2 and 1 in that order, so numbered names mislead. Named by 46 rooms.
walls_square 6DE0 DEFB $0D,$3F,$B8,$80,$00,$08,$28,$10 wall column $0D at x $3F, y $B8, z $80; 0 by 8, 40 high; flags $10
6DE8 DEFB $0E,$47,$C0,$80,$08,$00,$28,$10 wall column $0E at x $47, y $C0, z $80; 8 by 0, 40 high; flags $10
6DF0 DEFB $0F,$3F,$49,$80,$00,$08,$2C,$10 wall end $0F at x $3F, y $49, z $80; 0 by 8, 44 high; flags $10
6DF8 DEFB $0F,$B8,$C0,$80,$08,$00,$2C,$50 wall end $0F at x $B8, y $C0, z $80; 8 by 0, 44 high; flags $50
6E00 DEFB $0F,$3F,$49,$AC,$00,$08,$2C,$10 wall end $0F at x $3F, y $49, z $AC; 0 by 8, 44 high; flags $10
6E08 DEFB $0F,$B8,$C0,$AC,$08,$00,$2C,$50 wall end $0F at x $B8, y $C0, z $AC; 8 by 0, 44 high; flags $50
6E10 DEFB $0A,$5C,$C0,$80,$14,$00,$14,$50 wall slab $0A at x $5C, y $C0, z $80; 20 by 0, 20 high; flags $50
6E18 DEFB $0B,$3F,$5C,$98,$00,$0C,$14,$10 wall slab $0B at x $3F, y $5C, z $98; 0 by 12, 20 high; flags $10
6E20 DEFB $0C,$3F,$A0,$98,$00,$0C,$0C,$10 wall slab $0C at x $3F, y $A0, z $98; 0 by 12, 12 high; flags $10
6E28 DEFB $0B,$A4,$C0,$98,$0C,$00,$14,$50 wall slab $0B at x $A4, y $C0, z $98; 12 by 0, 20 high; flags $50
6E30 DEFB $0A,$3F,$6D,$B1,$00,$14,$14,$10 wall slab $0A at x $3F, y $6D, z $B1; 0 by 20, 20 high; flags $10
6E38 DEFB $0C,$60,$C0,$A0,$0C,$00,$0C,$50 wall slab $0C at x $60, y $C0, z $A0; 12 by 0, 12 high; flags $50
6E40 DEFB $0A,$90,$C0,$B0,$14,$00,$14,$50 wall slab $0A at x $90, y $C0, z $B0; 20 by 0, 20 high; flags $50
6E48 DEFB $00 End of list
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