The complete
RAM disassembly
Memory maps
Everything
Routines
Data
How it works
How a moving object is drawn
How the depth sort works
How collision works
Day, night and the werewolf
The charms and the cauldron
The castle
Room structure
Graphics and sound
Scenery: the backgrounds
Templates: what a room can place
Objects: every type
Sprites
Animations
Sounds: the effects and the tunes
About this disassembly
How the game is put together
Where this disassembly comes from
Bugs
Trivia
Pokes