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9066: Sabreman's head and shoulders, view B, frame 1
The sprite, the way round it was drawn
Sabreman's head and shoulders, types $20 to $2F, drawn 12 units above the legs. The type follows the legs' type plus $10 (set_top_sprite); the two occasional frames, $x6 and $x7, are given instead now and then, at random, and held for eight frames. Type $28.
spr_052 9066 DEFB $03,$19
9068 DEFB $01,$00,$C0,$00,$00,$00
906E DEFB $03,$01
9070 DEFB $E0,$C0,$00,$00,$07,$03,$C0,$80
9078 DEFB $00,$00,$0F,$07,$80,$00,$00,$00
9080 DEFB $0F,$07,$B8,$00,$00,$00,$1F,$0F
9088 DEFB $FF,$38,$08,$00,$1F,$0C,$FF,$7F
9090 DEFB $9C,$08,$0F,$03,$FF,$BF,$BE,$1C
9098 DEFB $1F,$0F,$FF,$BE,$FC,$B8,$1F,$0F
90A0 DEFB $FF,$FE,$F8,$D0,$0F,$07,$FF,$FF
90A8 DEFB $F0,$C0,$07,$03,$FF,$F1,$E0,$C0
90B0 DEFB $0F,$05,$FF,$C0,$C0,$80,$1F,$08
90B8 DEFB $FF,$46,$E0,$40,$1F,$08,$FF,$06
90C0 DEFB $F0,$20,$0F,$04,$FF,$15,$F8,$10
90C8 DEFB $07,$02,$FF,$1B,$FC,$08,$0F,$05
90D0 DEFB $FF,$80,$FC,$08,$0F,$06,$FF,$60
90D8 DEFB $F8,$30,$07,$02,$FF,$9F,$F0,$C0
90E0 DEFB $07,$02,$FF,$E0,$C0,$00,$03,$01
90E8 DEFB $FF,$77,$80,$00,$01,$00,$FF,$AE
90F0 DEFB $00,$00,$00,$00,$FE,$58,$00,$00
90F8 DEFB $00,$00,$78,$00,$00,$00
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