Prev: AFB7 Up: Map Next: AFBD
AFBA: Enter a room
Used by the routine at exit_screen.
Builds the room Sabreman is in -- its walls and objects into the object table, and the flag that tells no_delay to redraw the whole screen -- then falls into onscreen_loop, which runs frames until something jumps out. Leaving a room comes back here from exit_screen, so this is the loop over rooms and onscreen_loop the loop over frames.
game_loop AFBA CALL build_screen_objects build the room's objects and clear the screen buffer
Prev: AFB7 Up: Map Next: AFBD