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Routines |
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Used by the routine at exit_screen.
Builds the room Sabreman is in -- its walls and objects into the object table, and the flag that tells no_delay to redraw the whole screen -- then falls into onscreen_loop, which runs frames until something jumps out. Leaving a room comes back here from exit_screen, so this is the loop over rooms and onscreen_loop the loop over frames.
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| game_loop | AFBA | CALL build_screen_objects | build the room's objects and clear the screen buffer | |
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