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Routines |
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Used by the routine at no_delay.
When both player records are empty -- they become empty when the death sparkles finish -- a life is lost; otherwise the next frame starts.
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| next_frame_or_die | B074 | XOR A | the finale tone is set again each frame by the sparks | |
| B075 | LD ($5BC5),A | |||
| B078 | LD IX,$5C08 | objects 0 and 1 both gone? Then a life is lost; otherwise the next frame | ||
| B07C | LD A,(IX+$00) | |||
| B07F | OR (IX+$20) | |||
| B082 | JP Z,player_dies | |||
| B085 | JP onscreen_loop | |||
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