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B074: Next frame, or lose a life
Used by the routine at no_delay.
When both player records are empty -- they become empty when the death sparkles finish -- a life is lost; otherwise the next frame starts.
next_frame_or_die B074 XOR A the finale tone is set again each frame by the sparks
B075 LD ($5BC5),A
B078 LD IX,$5C08 objects 0 and 1 both gone? Then a life is lost; otherwise the next frame
B07C LD A,(IX+$00)
B07F OR (IX+$20)
B082 JP Z,player_dies
B085 JP onscreen_loop
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