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B5C4: Is the spark near Sabreman?
Used by the routine at upd_131_to_133.
Distance on X first; $5C09 and $5C0A are X and Y of object 0, Sabreman's legs.
spark_near_player B5C4 LD A,($5C09) A = |Sabreman's X - the spark's X|
B5C7 SUB (IX+$01)
B5CA JP P,spark_check_y
B5CD NEG
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