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B65D: Bouncing ball: the patched jump for Y
The JR here is rewritten every frame by bounce_ball_set_sense: JR NC to head towards the player, JR C to head away. Falling through negates the step.
bounce_ball_y_sense B65D JR NC,bounce_ball_set_dy JR NC or JR C, patched
B65F NEG step -2
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