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B7A3: Gargoyle (type 22)
The gargoyle block (gargoyle). It never moves and is never redrawn on its own account; all its handler does is make it deadly and set its pixel offsets.
upd_22 B7A3 CALL set_both_deadly_flags deadly both ways
B7A6 JP adj_m7_m12 pixel offsets, and return
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