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Data |
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A 32-byte object record, laid out like those in the object table, that the panel code fills in to draw a sprite on its own: type at +$00, the flip flags at +$07, the pixel position at +$1A (x) and +$1B (y). print_sprite writes the drawn width and height back to +$18 and +$19. Used for the border, the panel, the lives icon and the carried objects.
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| sprite_scratchpad | BFDB | DEFB $8A,$00,$00,$00,$00,$00,$00,$00 | ||
| BFE3 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| BFEB | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| BFF3 | DEFB $03,$01,$E8,$A0,$00,$00,$00,$00 | |||
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