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C1F1: A charm on its way into the cauldron, types $68 to $6E
A charm dropped from high up in the wizard's room (room_to_drop) becomes one of these. Each frame it moves one unit in x and one in y towards the centre of the room, $80,$80, and rises to a height of $98; once over the centre it falls straight down into the cauldron (centre_of_room).
upd_104_to_110 C1F1 CALL adj_m4_m12
C1F4 LD A,(IX+$01) dX = +1, -1 or 0 towards x = $80
C1F7 SUB $80
C1F9 JR Z,steer_to_centre_y
C1FB LD A,$01
C1FD JP M,steer_to_centre_y
C200 NEG
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