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C4D3: Drawing offset X -8, Y -2 (types 128 to 130)
Used by the routine at upd_103.
This is the whole handler for types 128 to 130: they only need their drawing offset set. upd_103 calls it too.
A note that applies to all the routines from here to adj_p3_m12: +$12 and +$13 of an object record are added to the pixel position that calc_pixel_XY projects from its x, y and z, to line the sprite's picture up with the object's position in the room. X is pixels right and Y pixels up, so the usual negative values move the sprite left and down. The tcdev names that start adj_ give the Y value first: adj_m6_m12 is Y -6, X -12.
upd_128_to_130 C4D3 LD HL,$FEF8
C4D6 JR jp_set_pixel_adj
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