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Routines |
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dX and dY are one frame's movement, so once applied they go back to zero. Also the end of several other objects' updates.
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| clear_dX_dY | C9F3 | XOR A | ||
| C9F4 | LD (IX+$09),A | |||
| C9F7 | LD (IX+$0A),A | |||
| C9FA | RET | |||
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