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CDDA: Object types 32 to 47: the knight's head
The player is two objects: legs in record 0 and head in record 1. Types 32 to 47 are the knight's heads. This sets the head sprite's pixel offset (-8, -12) and joins the shared head code at upd_player_top.
Input
IX the head object (record 1)
upd_32_to_47 CDDA CALL adj_m8_m12 offsets to +$12/+$13
CDDD JR upd_player_top
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