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Routines |
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The player is two objects: legs in record 0 and head in record 1. Types 32 to 47 are the knight's heads. This sets the head sprite's pixel offset (-8, -12) and joins the shared head code at upd_player_top.
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| upd_32_to_47 | CDDA | CALL adj_m8_m12 | offsets to +$12/+$13 | |||||
| CDDD | JR upd_player_top | |||||||
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