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Data |
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Filled by list_objects_to_draw: object indices (0 to 39), then $FF. While calc_display_order_and_render works through the list it sets bit 7 of each entry as that object is drawn, so the same list says what is still to do. 48 bytes leaves room for all forty and the terminator.
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| objects_to_draw | CE8B | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | ||
| CE93 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| CE9B | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| CEA3 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| CEAB | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| CEB3 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
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