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D1A1: The player's records at the start of a game
The first eight bytes of the legs' and head's records, copied to plyr_spr_1_scratchpad and plyr_spr_2_scratchpad by init_start_location. Both start as type 120, the first frame of materialising, in the middle of the room ($80, $80). The legs stand on Z $80 with half-sizes of 5 and a height of 23 -- the whole knight -- and the head sits 12 higher with a height of 0. Flags: both redraw (bit 4), and the head is ignored by collisions (bit 1); bits 2 and 3 are set in both and are not yet worked out here.
plyr_spr_init_data D1A1 DEFB $78,$80,$80,$80,$05,$05,$17,$1C legs: type, X, Y, Z, X half-size, Y half-size, height, flags
D1A9 DEFB $78,$80,$80,$8C,$05,$05,$00,$1E head: type, X, Y, Z, X half-size, Y half-size, height, flags
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