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D556: Set every attribute to A
Used by the routine at no_delay.
Called with the room's colour from $5BAD when a new room is shown: the game area is one colour throughout, which is why a room's objects all take the room's ink.
Input
A the attribute
fill_attr D556 LD HL,$5800
D559 LD BC,$0300
D55C LD E,A
D55D JR clr_byte
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