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Routines |
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Used by the routines at render_dynamic_objects and wipe_next_object.
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| draw_and_copy_rects | D653 | CALL calc_display_order_and_render | every flagged object into the buffer, in depth order | |
| D656 | CALL print_sun_moon | the sun or moon in the status area | ||
| D659 | CALL display_objects_carried | the objects the player carries | ||
| D65C | LD HL,$5BA8 | the rectangles count towards $5BBE, the frame's work, which sets how long end_of_frame waits | ||
| D65F | LD A,($5BBE) | |||
| D662 | ADD A,(HL) | |||
| D663 | LD ($5BBE),A | |||
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