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D653: Draw the objects, then copy the wiped areas to the display
Used by the routines at render_dynamic_objects and wipe_next_object.
draw_and_copy_rects D653 CALL calc_display_order_and_render every flagged object into the buffer, in depth order
D656 CALL print_sun_moon the sun or moon in the status area
D659 CALL display_objects_carried the objects the player carries
D65C LD HL,$5BA8 the rectangles count towards $5BBE, the frame's work, which sets how long end_of_frame waits
D65F LD A,($5BBE)
D662 ADD A,(HL)
D663 LD ($5BBE),A
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