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D75A: Draw the rows
Used by the routine at patch_sprite_rows.
draw_sprite_rows D75A LD C,(IX+$1A) BC = the buffer address of the sprite's bottom-left byte
D75D LD B,(IX+$1B)
D760 CALL calc_vidbuf_addr
D763 LD ($5BA9),SP SP onto the pixel data, just after the two header bytes
D767 EX DE,HL
D768 LD SP,HL
D769 EX DE,HL
D76A LD A,(IX+$19) A = the rows to draw; into the loop
D76D JR sprite_row
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