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D800: Move BC up a row, and loop
sprite_next_row D800 ADD A,$1E the step, its operand patched by patch_sprite_rows
D802 LD C,A carried into B
D803 LD A,B
D804 ADC A,$00
D806 LD B,A
D807 EX AF,AF' the next row, until the height runs out
D808 DEC A
D809 JP NZ,sprite_row
D80C LD SP,($5BA9) the real stack pointer back
D810 RET
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