Every sprite in the game, drawn from its own bytes the way print_sprite reads them: a header holding the width in bytes (bits 0 to 3) and the height in rows, then a mask byte and an image byte for each cell, bottom row first. Where a mask bit is set the sprite is solid, black or white by its image bit; where it is clear the background shows through, which is how objects overlap in depth without being drawn in any special order. The game flips sprites in place when an object faces the other way (vflip_sprite_data), and the header's top two bits say which way the data lies at the moment; each is shown here the way round it was drawn.

Beside each sprite are the object types that use it: the type is the object's own first byte, and indexes the table at sprite_tbl. See the objects for what each type is.

spr_nul: No sprite; the sprite format
0 by 0 pixels. Types 0 ($00), 1 ($01).

spr_000

spr_000: Sun and moon window, left end
24 by 31 pixels. Types 90 ($5A).

spr_001

spr_001: Sun and moon window, right end
24 by 31 pixels. Types 186 ($BA).

spr_002

spr_002: Spikes
32 by 28 pixels. Types 23 ($17).

spr_003

spr_003: Spiked ball
32 by 25 pixels. Types 63 ($3F).

spr_004

spr_004: Guard's body, second frame
24 by 23 pixels. Types 31 ($1F), 151 ($97).

spr_005

spr_005: Guard's body, first frame
24 by 23 pixels. Types 30 ($1E), 150 ($96).

spr_006

spr_006: Ball, first frame
24 by 19 pixels. Types 178 ($B2), 182 ($B6).

spr_007

spr_007: Ball, second frame
24 by 18 pixels. Types 179 ($B3), 183 ($B7).

spr_008

spr_008: Rock
32 by 29 pixels. Types 6 ($06).

spr_009

spr_009: Gargoyle
24 by 24 pixels. Types 22 ($16).

spr_010

spr_010: Fire, first frame
16 by 15 pixels. Types 86 ($56), 176 ($B0), 180 ($B4).

spr_011

spr_011: Fire, second frame
16 by 16 pixels. Types 87 ($57), 177 ($B1), 181 ($B5).

spr_012

spr_012: Wizard's body, second frame
24 by 39 pixels. Types 159 ($9F).

spr_013

spr_013: Wizard's body, first frame
24 by 33 pixels. Types 158 ($9E).

spr_014

spr_014: Screen border, corner
32 by 32 pixels. Types 137 ($89).

spr_015

spr_015: Screen border, one line of a side
24 by 1 pixels. Types 138 ($8A).

spr_016

spr_016: Screen border, one column of the top and bottom
8 by 24 pixels. Types 139 ($8B).

spr_017

spr_017: Status panel scroll, rolled end
16 by 64 pixels. Types 135 ($87).

spr_018

spr_018: Status panel scroll, curl
16 by 16 pixels. Types 136 ($88).

spr_019

spr_019: Status panel scroll, slanting edge
16 by 8 pixels. Types 134 ($86).

spr_020

spr_020: Stone block
32 by 28 pixels. Types 7 ($07), 54 ($36), 55 ($37), 62 ($3E), 91 ($5B), 143 ($8F).

spr_021

spr_021: Extra-life charm and lives icon
16 by 17 pixels. Types 103 ($67), 140 ($8C), 175 ($AF).

spr_022

spr_022: Charm, type $62
24 by 21 pixels. Types 98 ($62), 106 ($6A), 170 ($AA).

spr_023

spr_023: Tree trunk beside a forest exit, first
16 by 60 pixels. Types 4 ($04).

spr_024

spr_024: Tree trunk beside a forest exit, second
16 by 48 pixels. Types 5 ($05).

spr_025

spr_025: Sparkle, size 1 of 6
24 by 20 pixels. Types 119 ($77), 120 ($78).

spr_026

spr_026: Sparkle, size 2 of 6
24 by 21 pixels. Types 118 ($76), 121 ($79).

spr_027

spr_027: Sparkle, size 3 of 6
24 by 23 pixels. Types 117 ($75), 122 ($7A).

spr_028

spr_028: Sparkle, size 4 of 6
24 by 24 pixels. Types 116 ($74), 123 ($7B), 133 ($85), 162 ($A2), 166 ($A6).

spr_029

spr_029: Sparkle, size 5 of 6
24 by 24 pixels. Types 113 ($71), 115 ($73), 124 ($7C), 126 ($7E), 132 ($84), 161 ($A1), 163 ($A3), 165 ($A5), 167 ($A7), 185 ($B9).

spr_030

spr_030: Sparkle, size 6 of 6
24 by 24 pixels. Types 111 ($6F), 112 ($70), 114 ($72), 125 ($7D), 127 ($7F), 131 ($83), 160 ($A0), 164 ($A4), 184 ($B8), 187 ($BB).

spr_031

spr_031: Charm, type $60
24 by 19 pixels. Types 96 ($60), 104 ($68), 168 ($A8).

spr_032

spr_032: Charm, type $61
24 by 22 pixels. Types 97 ($61), 105 ($69), 169 ($A9).

spr_033

spr_033: Charm, type $63
24 by 23 pixels. Types 99 ($63), 107 ($6B), 171 ($AB).

spr_034

spr_034: Charm, type $64
24 by 18 pixels. Types 100 ($64), 108 ($6C), 172 ($AC).

spr_035

spr_035: Charm, type $65
24 by 24 pixels. Types 101 ($65), 109 ($6D), 173 ($AD).

spr_036

spr_036: Charm, type $66
24 by 21 pixels. Types 102 ($66), 110 ($6E), 174 ($AE).

spr_037

spr_037: Sun
16 by 16 pixels. Types 88 ($58).

spr_038

spr_038: Moon
16 by 16 pixels. Types 89 ($59).

spr_039

spr_039: Ghost, frame 1
24 by 20 pixels. Types 80 ($50).

spr_040

spr_040: Ghost, frame 2
24 by 19 pixels. Types 81 ($51).

spr_041

spr_041: Ghost, frame 3
24 by 20 pixels. Types 82 ($52).

spr_042

spr_042: Ghost, frame 4
24 by 20 pixels. Types 83 ($53).

spr_043

spr_043: Portcullis
24 by 42 pixels. Types 8 ($08), 9 ($09).

spr_044

spr_044: Chest
32 by 29 pixels. Types 85 ($55).

spr_045

spr_045: Table
32 by 31 pixels. Types 84 ($54).

spr_046

spr_046: Sabreman's head and shoulders, view A, frame 3
24 by 24 pixels. Types 34 ($22), 36 ($24).

spr_047

spr_047: Sabreman's head and shoulders, view B, frame 2
24 by 25 pixels. Types 41 ($29), 45 ($2D).

spr_048

spr_048: Sabreman's head and shoulders, view A, occasional frame
24 by 25 pixels. Types 38 ($26).

spr_049

spr_049: Sabreman's head and shoulders, view A, frame 4
24 by 24 pixels. Types 35 ($23).

spr_050

spr_050: Sabreman's head and shoulders, view A, frame 1
24 by 24 pixels. Types 32 ($20).

spr_051

spr_051: Sabreman's head and shoulders, view A, frame 2
24 by 24 pixels. Types 33 ($21), 37 ($25).

spr_052

spr_052: Sabreman's head and shoulders, view B, frame 1
24 by 25 pixels. Types 40 ($28).

spr_053

spr_053: Sabreman's head and shoulders, view B, frame 4
24 by 25 pixels. Types 43 ($2B).

spr_054

spr_054: Sabreman's head and shoulders, view B, frame 3
24 by 25 pixels. Types 42 ($2A), 44 ($2C).

spr_055

spr_055: Legs, view A, frame 1
24 by 16 pixels. Types 16 ($10), 144 ($90).

spr_056

spr_056: Legs, view A, frame 2
24 by 16 pixels. Types 17 ($11), 21 ($15), 145 ($91), 149 ($95).

spr_057

spr_057: Legs, view A, frame 3
24 by 16 pixels. Types 18 ($12), 20 ($14), 146 ($92), 148 ($94).

spr_058

spr_058: Legs, view A, frame 4
24 by 16 pixels. Types 19 ($13), 147 ($93).

spr_059

spr_059: Legs, view B, frame 1
24 by 16 pixels. Types 24 ($18), 152 ($98).

spr_060

spr_060: Legs, view B, frame 2
24 by 16 pixels. Types 25 ($19), 29 ($1D), 153 ($99), 157 ($9D).

spr_061

spr_061: Legs, view B, frame 3
24 by 16 pixels. Types 26 ($1A), 28 ($1C), 154 ($9A), 156 ($9C).

spr_062

spr_062: Legs, view B, frame 4
24 by 16 pixels. Types 27 ($1B), 155 ($9B).

spr_063

spr_063: Sabreman's head and shoulders, view A, second occasional frame
24 by 24 pixels. Types 39 ($27).

spr_064

spr_064: Sabreman's head and shoulders, view B, second occasional frame
24 by 25 pixels. Types 47 ($2F).

spr_065

spr_065: Sabreman's head and shoulders, view B, occasional frame
24 by 25 pixels. Types 46 ($2E).

spr_066

spr_066: Tree, first kind
16 by 48 pixels. Types 128 ($80).

spr_067

spr_067: Tree, second kind
16 by 48 pixels. Types 129 ($81).

spr_068

spr_068: Tree, third kind
16 by 48 pixels. Types 130 ($82).

spr_069

spr_069: Wall column, west wall
16 by 48 pixels. Types 13 ($0D).

spr_070

spr_070: Wall column, north wall
16 by 48 pixels. Types 14 ($0E).

spr_071

spr_071: Arch, first piece
24 by 52 pixels. Types 2 ($02).

spr_072

spr_072: Arch, second piece
16 by 35 pixels. Types 3 ($03).

spr_073

spr_073: Wall end
16 by 48 pixels. Types 15 ($0F).

spr_074

spr_074: Cauldron
32 by 33 pixels. Types 141 ($8D).

spr_075

spr_075: Cauldron's top
32 by 11 pixels. Types 142 ($8E).

spr_076

spr_076: Wall slab, long
40 by 25 pixels. Types 10 ($0A).

spr_077

spr_077: Wall slab, medium
24 by 24 pixels. Types 11 ($0B).

spr_078

spr_078: Wall slab, short
24 by 18 pixels. Types 12 ($0C).

spr_079

spr_079: Werewulf's legs, view A, frame 1
24 by 16 pixels. Types 48 ($30).

spr_080

spr_080: Werewulf's legs, view A, frame 2
24 by 16 pixels. Types 49 ($31), 53 ($35).

spr_081

spr_081: Werewulf's legs, view A, frame 3
24 by 16 pixels. Types 50 ($32), 52 ($34).

spr_082

spr_082: Werewulf's legs, view A, frame 4
24 by 16 pixels. Types 51 ($33).

spr_083

spr_083: Werewulf's legs, view B, frame 1
24 by 16 pixels. Types 56 ($38).

spr_084

spr_084: Werewulf's legs, view B, frame 2
24 by 16 pixels. Types 57 ($39), 61 ($3D).

spr_085

spr_085: Werewulf's legs, view B, frame 3
24 by 16 pixels. Types 58 ($3A), 60 ($3C).

spr_086

spr_086: Werewulf's legs, view B, frame 4
24 by 16 pixels. Types 59 ($3B).

spr_087

spr_087: Werewulf's head and shoulders, view A, frame 1
24 by 29 pixels. Types 64 ($40).

spr_088

spr_088: Werewulf's head and shoulders, view A, frame 2
24 by 29 pixels. Types 65 ($41), 69 ($45).

spr_089

spr_089: Werewulf's head and shoulders, view A, frame 3
24 by 29 pixels. Types 66 ($42), 68 ($44).

spr_090

spr_090: Werewulf's head and shoulders, view A, frame 4
24 by 29 pixels. Types 67 ($43).

spr_091

spr_091: Werewulf's head and shoulders, view B, frame 4
24 by 30 pixels. Types 75 ($4B).

spr_092

spr_092: Werewulf's head and shoulders, view B, frame 3
24 by 30 pixels. Types 74 ($4A), 76 ($4C).

spr_093

spr_093: Werewulf's head and shoulders, view B, frame 2
24 by 30 pixels. Types 73 ($49), 77 ($4D).

spr_094

spr_094: Werewulf's head and shoulders, view B, frame 1
24 by 30 pixels. Types 72 ($48).

spr_095

spr_095: Werewulf's head and shoulders, view A, occasional frame
24 by 29 pixels. Types 70 ($46).

spr_096

spr_096: Werewulf's head and shoulders, view A, second occasional frame
24 by 29 pixels. Types 71 ($47).

spr_097

spr_097: Werewulf's head and shoulders, view B, occasional frame
24 by 30 pixels. Types 78 ($4E).

spr_098

spr_098: Werewulf's head and shoulders, view B, second occasional frame
24 by 30 pixels. Types 79 ($4F).

spr_099

spr_099: Transformation, frame 1
24 by 32 pixels. Types 92 ($5C).

spr_100

spr_100: Transformation, frame 2
24 by 33 pixels. Types 93 ($5D).

spr_101

spr_101: Transformation, frame 3
24 by 38 pixels. Types 94 ($5E).

spr_102

spr_102: Transformation, frame 4
24 by 35 pixels. Types 95 ($5F).