The 36 cell types, the numbers the town map holds (TOWN). A type is all there is to a cell: it picks the building that stands on it, two definitions for the two ways round (BUILDING_TABLE); the boxes the knight and everything else bump into (BOX_TABLE, tested by HIT_BOXES_U); the ink of its walls (COLOUR_WALL: bright green, cyan, yellow or white by its low two bits); and, from the same two bits, the kind of antibody found in it (SPAWN_FIND), from a stock the type's cells share.

For each type: its walls in the usual view and turned round, as the game draws them behind the knight (DRAW_WALLS); the line on the ground it draws instead when the cell is in front of him or is his own (DRAW_OUTLINE), both ways round; and its boxes, drawn on the cell's ground in the same projection -- the page's drawing of the list, since the game never draws a box. A box is its centre and its half-sizes in half units: a cell runs from 64 to 191 each way, U down to the right and V up to the right. All the pictures but the boxes are the game's own code run in the simulator.

Type 0, its boxes
Boxes

Type 0: open ground: no building (both of its table entries are 0), no boxes, no finds. 346 cells of the town.

Type 1, the usual view
Walls, the usual view
Type 1, turned round
Walls, turned round
Type 1, on the ground, the usual view
On the ground, the usual view
Type 1, on the ground, turned round
On the ground, turned round
Type 1, its boxes
Boxes

Type 1: building $69B6 both ways round; walls in bright cyan; solid: never chosen for a start, a villain or an object, and closed on all four sides; 4 boxes (BOXES1). 398 cells of the town.

Centre UCentre VHalf-size UHalf-size VWhere
12866642the whole low-V edge
190128264the whole high-U edge
128190642the whole high-V edge
66128264the whole low-U edge
Type 2, the usual view
Walls, the usual view
Type 2, turned round
Walls, turned round
Type 2, on the ground, the usual view
On the ground, the usual view
Type 2, on the ground, turned round
On the ground, turned round
Type 2, its boxes
Boxes

Type 2: building $6996 both ways round; walls in bright yellow; solid: never chosen for a start, a villain or an object, and closed on all four sides; finds: graphic 56, antibody thing 7 (cyan); a stock of 16-31 at each new game, 16 in the simulator's -- which nothing can take, since no knight can be in the cell; 4 boxes (BOXES1). One cell: (28,16).

Centre UCentre VHalf-size UHalf-size VWhere
12866642the whole low-V edge
190128264the whole high-U edge
128190642the whole high-V edge
66128264the whole low-U edge
Type 3, the usual view
Walls, the usual view
Type 3, turned round
Walls, turned round
Type 3, on the ground, the usual view
On the ground, the usual view
Type 3, on the ground, turned round
On the ground, turned round
Type 3, its boxes
Boxes

Type 3: building $68B6, and turned round $68D6; walls in bright white; finds: graphic 60, antibody thing 8 (yellow); a stock of 16-31 at each new game, 24 in the simulator's; 5 boxes (BOXES3). 23 cells: (4,1), (4,2), (2,3), (30,3), (19,5), (19,7), (7,8), (19,8), (8,9), (11,9), (30,9), (16,10), (21,14), (21,15), (26,17), (8,21), (18,21), (4,23), (8,24), (8,25), (5,26), (7,26), (7,30). Chosen by 23 of the 1024 values of a new game's start (RANDOM_START_CELL); 22 of them can hold a villain or an object.

Centre UCentre VHalf-size UHalf-size VWhere
12866642the whole low-V edge
190128264the whole high-U edge
128190642the whole high-V edge
66168224part of the low-U edge, 144 to 192
6688224part of the low-U edge, 64 to 112
Type 4, the usual view
Walls, the usual view
Type 4, turned round
Walls, turned round
Type 4, on the ground, the usual view
On the ground, the usual view
Type 4, on the ground, turned round
On the ground, turned round
Type 4, its boxes
Boxes

Type 4: building $67F6, and turned round $6816; walls in bright green; finds: graphic 48, antibody thing 5 (magenta); a stock of 16-31 at each new game, 30 in the simulator's; 5 boxes (BOXES4). 12 cells: (14,3), (15,3), (16,3), (17,3), (7,4), (11,6), (17,8), (14,13), (15,13), (16,13), (5,27), (7,27). Chosen by 24 of the 1024 values of a new game's start (RANDOM_START_CELL); 11 of them can hold a villain or an object.

Centre UCentre VHalf-size UHalf-size VWhere
12866642the whole low-V edge
190128264the whole high-U edge
168190242part of the high-V edge, 144 to 192
88190242part of the high-V edge, 64 to 112
66128264the whole low-U edge
Type 5, the usual view
Walls, the usual view
Type 5, turned round
Walls, turned round
Type 5, on the ground, the usual view
On the ground, the usual view
Type 5, on the ground, turned round
On the ground, turned round
Type 5, its boxes
Boxes

Type 5: building $6836, and turned round $6856; walls in bright cyan; finds: graphic 52, antibody thing 6 (green); a stock of 16-31 at each new game, 24 in the simulator's; 5 boxes (BOXES5). 23 cells: (13,4), (21,4), (23,4), (13,5), (21,5), (13,6), (21,6), (21,7), (28,7), (3,8), (11,8), (25,8), (28,8), (3,9), (16,9), (16,11), (19,21), (8,22), (8,23), (4,24), (4,25), (8,26), (5,30). Chosen by 55 of the 1024 values of a new game's start (RANDOM_START_CELL); 20 of them can hold a villain or an object.

Centre UCentre VHalf-size UHalf-size VWhere
12866642the whole low-V edge
19088224part of the high-U edge, 64 to 112
190168224part of the high-U edge, 144 to 192
128190642the whole high-V edge
66128264the whole low-U edge
Type 6, the usual view
Walls, the usual view
Type 6, turned round
Walls, turned round
Type 6, on the ground, the usual view
On the ground, the usual view
Type 6, on the ground, turned round
On the ground, turned round
Type 6, its boxes
Boxes

Type 6: building $6876, and turned round $6896; walls in bright yellow; finds: graphic 56, antibody thing 7 (cyan); a stock of 16-31 at each new game, 31 in the simulator's; 5 boxes (BOXES6). 14 cells: (8,8), (10,8), (15,8), (16,8), (23,8), (24,8), (19,20), (30,24), (6,27), (10,28), (4,29), (5,29), (7,29), (8,29). Chosen by 14 of the 1024 values of a new game's start (RANDOM_START_CELL); 11 of them can hold a villain or an object.

Centre UCentre VHalf-size UHalf-size VWhere
8866242part of the low-V edge, 64 to 112
16866242part of the low-V edge, 144 to 192
190128264the whole high-U edge
128190642the whole high-V edge
66128264the whole low-U edge
Type 7, the usual view
Walls, the usual view
Type 7, turned round
Walls, turned round
Type 7, on the ground, the usual view
On the ground, the usual view
Type 7, on the ground, turned round
On the ground, turned round
Type 7, its boxes
Boxes

Type 7: building $6576, and turned round $6596; walls in bright white; finds: graphic 60, antibody thing 8 (yellow); a stock of 16-31 at each new game, 24 in the simulator's; 6 boxes (BOXES7). 2 cells: (25,6), (25,7). Chosen by 2 of the 1024 values of a new game's start (RANDOM_START_CELL); 1 of them can hold a villain or an object.

Centre UCentre VHalf-size UHalf-size VWhere
12866642the whole low-V edge
19088224part of the high-U edge, 64 to 112
190168224part of the high-U edge, 144 to 192
128190642the whole high-V edge
66168224part of the low-U edge, 144 to 192
6688224part of the low-U edge, 64 to 112
Type 8, the usual view
Walls, the usual view
Type 8, turned round
Walls, turned round
Type 8, on the ground, the usual view
On the ground, the usual view
Type 8, on the ground, turned round
On the ground, turned round
Type 8, its boxes
Boxes

Type 8: building $68F6 both ways round; walls in bright green; finds: graphic 48, antibody thing 5 (magenta); a stock of 16-31 at each new game, 19 in the simulator's; 6 boxes (BOXES8). 15 cells: (6,5), (22,8), (16,14), (17,14), (18,14), (23,24), (27,24), (28,24), (29,25), (10,26), (29,26), (10,27), (3,28), (9,28), (6,29). Chosen by 26 of the 1024 values of a new game's start (RANDOM_START_CELL); 12 of them can hold a villain or an object.

Centre UCentre VHalf-size UHalf-size VWhere
8866242part of the low-V edge, 64 to 112
16866242part of the low-V edge, 144 to 192
190128264the whole high-U edge
168190242part of the high-V edge, 144 to 192
88190242part of the high-V edge, 64 to 112
66128264the whole low-U edge
Type 9, the usual view
Walls, the usual view
Type 9, turned round
Walls, turned round
Type 9, on the ground, the usual view
On the ground, the usual view
Type 9, on the ground, turned round
On the ground, turned round
Type 9, its boxes
Boxes

Type 9: building $6B36 both ways round; walls in bright cyan; finds: graphic 52, antibody thing 6 (green); a stock of 16-31 at each new game, 30 in the simulator's; 8 boxes (BOXES9). 6 cells: (13,11), (23,12), (21,20), (25,20), (21,21), (25,21). Chosen by 6 of the 1024 values of a new game's start (RANDOM_START_CELL); 6 of them can hold a villain or an object.

Centre UCentre VHalf-size UHalf-size VWhere
8866242part of the low-V edge, 64 to 112
16866242part of the low-V edge, 144 to 192
19088224part of the high-U edge, 64 to 112
190168224part of the high-U edge, 144 to 192
168190242part of the high-V edge, 144 to 192
88190242part of the high-V edge, 64 to 112
66168224part of the low-U edge, 144 to 192
6688224part of the low-U edge, 64 to 112
Type 10, the usual view
Walls, the usual view
Type 10, turned round
Walls, turned round
Type 10, on the ground, the usual view
On the ground, the usual view
Type 10, on the ground, turned round
On the ground, turned round
Type 10, its boxes
Boxes

Type 10: building $6936 both ways round; walls in bright yellow; finds: graphic 56, antibody thing 7 (cyan); a stock of 16-31 at each new game, 22 in the simulator's; 16 boxes (BOXES10). 8 cells: (15,5), (16,5), (15,6), (16,6), (23,6), (25,10), (10,19), (6,24). Chosen by 8 of the 1024 values of a new game's start (RANDOM_START_CELL); 8 of them can hold a villain or an object.

Centre UCentre VHalf-size UHalf-size VWhere
666622a post at a corner
966642a post on the low-V edge
1286642a post on the low-V edge
1606642a post on the low-V edge
1906622a post at a corner
1909624a post on the high-U edge
19012824a post on the high-U edge
19016024a post on the high-U edge
19019022a post at a corner
16019042a post on the high-V edge
12819042a post on the high-V edge
9619042a post on the high-V edge
6619022a post at a corner
6616024a post on the low-U edge
6612824a post on the low-U edge
669624a post on the low-U edge
Type 11, the usual view
Walls, the usual view
Type 11, turned round
Walls, turned round
Type 11, on the ground, the usual view
On the ground, the usual view
Type 11, on the ground, turned round
On the ground, turned round
Type 11, its boxes
Boxes

Type 11: building $65B6, and turned round $65D6; walls in bright white; finds: graphic 60, antibody thing 8 (yellow); a stock of 16-31 at each new game, 24 in the simulator's; 5 boxes (BOXES3). No cell of the town has this type.

Centre UCentre VHalf-size UHalf-size VWhere
12866642the whole low-V edge
190128264the whole high-U edge
128190642the whole high-V edge
66168224part of the low-U edge, 144 to 192
6688224part of the low-U edge, 64 to 112
Type 12, the usual view
Walls, the usual view
Type 12, turned round
Walls, turned round
Type 12, on the ground, the usual view
On the ground, the usual view
Type 12, on the ground, turned round
On the ground, turned round
Type 12, its boxes
Boxes

Type 12: building $69F6, and turned round $6A16; walls in bright green; finds: graphic 48, antibody thing 5 (magenta); a stock of 16-31 at each new game, 17 in the simulator's; 5 boxes (BOXES4). 10 cells: (20,16), (19,18), (16,19), (5,20), (6,20), (1,22), (25,24), (26,24), (29,24), (24,27). Chosen by 16 of the 1024 values of a new game's start (RANDOM_START_CELL); 10 of them can hold a villain or an object.

Centre UCentre VHalf-size UHalf-size VWhere
12866642the whole low-V edge
190128264the whole high-U edge
168190242part of the high-V edge, 144 to 192
88190242part of the high-V edge, 64 to 112
66128264the whole low-U edge
Type 13, the usual view
Walls, the usual view
Type 13, turned round
Walls, turned round
Type 13, on the ground, the usual view
On the ground, the usual view
Type 13, on the ground, turned round
On the ground, turned round
Type 13, its boxes
Boxes

Type 13: building $6A36, and turned round $6A56; walls in bright cyan; finds: graphic 52, antibody thing 6 (green); a stock of 16-31 at each new game, 19 in the simulator's; 5 boxes (BOXES5). 9 cells: (23,16), (19,17), (2,20), (7,20), (2,21), (4,22), (28,22), (1,24), (25,29). Chosen by 22 of the 1024 values of a new game's start (RANDOM_START_CELL); 8 of them can hold a villain or an object.

Centre UCentre VHalf-size UHalf-size VWhere
12866642the whole low-V edge
19088224part of the high-U edge, 64 to 112
190168224part of the high-U edge, 144 to 192
128190642the whole high-V edge
66128264the whole low-U edge
Type 14, the usual view
Walls, the usual view
Type 14, turned round
Walls, turned round
Type 14, on the ground, the usual view
On the ground, the usual view
Type 14, on the ground, turned round
On the ground, turned round
Type 14, its boxes
Boxes

Type 14: building $6A76, and turned round $6A96; walls in bright yellow; finds: graphic 56, antibody thing 7 (cyan); a stock of 16-31 at each new game, 23 in the simulator's; 5 boxes (BOXES6). 5 cells: (21,13), (29,18), (24,24), (3,29), (24,29). Chosen by 19 of the 1024 values of a new game's start (RANDOM_START_CELL); 4 of them can hold a villain or an object.

Centre UCentre VHalf-size UHalf-size VWhere
8866242part of the low-V edge, 64 to 112
16866242part of the low-V edge, 144 to 192
190128264the whole high-U edge
128190642the whole high-V edge
66128264the whole low-U edge
Type 15, the usual view
Walls, the usual view
Type 15, turned round
Walls, turned round
Type 15, on the ground, the usual view
On the ground, the usual view
Type 15, on the ground, turned round
On the ground, turned round
Type 15, its boxes
Boxes

Type 15: building $69D6 both ways round; walls in bright white; finds: graphic 60, antibody thing 8 (yellow); a stock of 16-31 at each new game, 18 in the simulator's; 6 boxes (BOXES7). 21 cells: (19,10), (20,10), (20,14), (20,15), (3,18), (4,18), (23,19), (3,20), (12,20), (14,21), (15,21), (16,21), (27,21), (28,21), (5,22), (23,22), (24,25), (4,26), (24,26), (27,29), (28,29). Chosen by 21 of the 1024 values of a new game's start (RANDOM_START_CELL); 19 of them can hold a villain or an object.

Centre UCentre VHalf-size UHalf-size VWhere
12866642the whole low-V edge
19088224part of the high-U edge, 64 to 112
190168224part of the high-U edge, 144 to 192
128190642the whole high-V edge
66168224part of the low-U edge, 144 to 192
6688224part of the low-U edge, 64 to 112
Type 16, the usual view
Walls, the usual view
Type 16, turned round
Walls, turned round
Type 16, on the ground, the usual view
On the ground, the usual view
Type 16, on the ground, turned round
On the ground, turned round
Type 16, its boxes
Boxes

Type 16: building $6AF6 both ways round; walls in bright green; finds: graphic 48, antibody thing 5 (magenta); a stock of 16-31 at each new game, 29 in the simulator's; 6 boxes (BOXES8). 5 cells: (23,11), (21,12), (22,16), (30,23), (3,24). Chosen by 6 of the 1024 values of a new game's start (RANDOM_START_CELL); 5 of them can hold a villain or an object.

Centre UCentre VHalf-size UHalf-size VWhere
8866242part of the low-V edge, 64 to 112
16866242part of the low-V edge, 144 to 192
190128264the whole high-U edge
168190242part of the high-V edge, 144 to 192
88190242part of the high-V edge, 64 to 112
66128264the whole low-U edge
Type 17, the usual view
Walls, the usual view
Type 17, turned round
Walls, turned round
Type 17, on the ground, the usual view
On the ground, the usual view
Type 17, on the ground, turned round
On the ground, turned round
Type 17, its boxes
Boxes

Type 17: building $6B16 both ways round; walls in bright cyan; finds: graphic 52, antibody thing 6 (green); a stock of 16-31 at each new game, 28 in the simulator's; 8 boxes (BOXES9). 9 cells: (18,10), (12,11), (14,11), (22,19), (24,19), (22,22), (24,22), (24,28), (26,29). Chosen by 9 of the 1024 values of a new game's start (RANDOM_START_CELL); 8 of them can hold a villain or an object.

Centre UCentre VHalf-size UHalf-size VWhere
8866242part of the low-V edge, 64 to 112
16866242part of the low-V edge, 144 to 192
19088224part of the high-U edge, 64 to 112
190168224part of the high-U edge, 144 to 192
168190242part of the high-V edge, 144 to 192
88190242part of the high-V edge, 64 to 112
66168224part of the low-U edge, 144 to 192
6688224part of the low-U edge, 64 to 112
Type 18, the usual view
Walls, the usual view
Type 18, turned round
Walls, turned round
Type 18, on the ground, the usual view
On the ground, the usual view
Type 18, on the ground, turned round
On the ground, turned round
Type 18, its boxes
Boxes

Type 18: building $6916 both ways round; walls in bright yellow; finds: graphic 56, antibody thing 7 (cyan); a stock of 16-31 at each new game, 25 in the simulator's; 6 boxes (BOXES18). 7 cells: (27,3), (5,4), (25,4), (25,5), (18,6), (13,7), (16,12). Chosen by 7 of the 1024 values of a new game's start (RANDOM_START_CELL); 7 of them can hold a villain or an object.

Centre UCentre VHalf-size UHalf-size VWhere
12866642the whole low-V edge
190104240part of the high-U edge, 64 to 144
19018428part of the high-U edge, 176 to 192
128190642the whole high-V edge
66152240part of the low-U edge, 112 to 192
667228part of the low-U edge, 64 to 80
Type 19, the usual view
Walls, the usual view
Type 19, turned round
Walls, turned round
Type 19, on the ground, the usual view
On the ground, the usual view
Type 19, on the ground, turned round
On the ground, turned round
Type 19, its boxes
Boxes

Type 19: building $6B96, and turned round $6BB6; walls in bright white; finds: graphic 60, antibody thing 8 (yellow); a stock of 16-31 at each new game, 31 in the simulator's; 5 boxes (BOXES3). 8 cells: (9,10), (22,10), (5,12), (28,12), (14,15), (30,16), (13,18), (29,28). Chosen by 8 of the 1024 values of a new game's start (RANDOM_START_CELL); 7 of them can hold a villain or an object.

Centre UCentre VHalf-size UHalf-size VWhere
12866642the whole low-V edge
190128264the whole high-U edge
128190642the whole high-V edge
66168224part of the low-U edge, 144 to 192
6688224part of the low-U edge, 64 to 112
Type 20, the usual view
Walls, the usual view
Type 20, turned round
Walls, turned round
Type 20, on the ground, the usual view
On the ground, the usual view
Type 20, on the ground, turned round
On the ground, turned round
Type 20, its boxes
Boxes

Type 20: building $6B56, and turned round $6B76; walls in bright green; finds: graphic 48, antibody thing 5 (magenta); a stock of 16-31 at each new game, 18 in the simulator's; 5 boxes (BOXES4). 16 cells: (2,1), (4,3), (21,8), (12,9), (13,9), (27,9), (28,9), (3,10), (23,10), (27,11), (5,13), (8,15), (3,16), (4,16), (5,16), (11,17). Chosen by 43 of the 1024 values of a new game's start (RANDOM_START_CELL); 15 of them can hold a villain or an object.

Centre UCentre VHalf-size UHalf-size VWhere
12866642the whole low-V edge
190128264the whole high-U edge
168190242part of the high-V edge, 144 to 192
88190242part of the high-V edge, 64 to 112
66128264the whole low-U edge
Type 21, the usual view
Walls, the usual view
Type 21, turned round
Walls, turned round
Type 21, on the ground, the usual view
On the ground, the usual view
Type 21, on the ground, turned round
On the ground, turned round
Type 21, its boxes
Boxes

Type 21: building $6C16, and turned round $6C36; walls in bright cyan; finds: graphic 52, antibody thing 6 (green); a stock of 16-31 at each new game, 30 in the simulator's; 5 boxes (BOXES5). 9 cells: (28,11), (2,12), (8,12), (28,15), (2,17), (9,17), (1,18), (8,18), (1,28). Chosen by 26 of the 1024 values of a new game's start (RANDOM_START_CELL); 9 of them can hold a villain or an object.

Centre UCentre VHalf-size UHalf-size VWhere
12866642the whole low-V edge
19088224part of the high-U edge, 64 to 112
190168224part of the high-U edge, 144 to 192
128190642the whole high-V edge
66128264the whole low-U edge
Type 22, the usual view
Walls, the usual view
Type 22, turned round
Walls, turned round
Type 22, on the ground, the usual view
On the ground, the usual view
Type 22, on the ground, turned round
On the ground, turned round
Type 22, its boxes
Boxes

Type 22: building $6BD6, and turned round $6BF6; walls in bright yellow; finds: graphic 56, antibody thing 7 (cyan); a stock of 16-31 at each new game, 20 in the simulator's; 5 boxes (BOXES6). 9 cells: (6,12), (7,12), (3,13), (10,14), (11,16), (6,19), (12,19), (9,24), (10,24). Chosen by 26 of the 1024 values of a new game's start (RANDOM_START_CELL); 8 of them can hold a villain or an object.

Centre UCentre VHalf-size UHalf-size VWhere
8866242part of the low-V edge, 64 to 112
16866242part of the low-V edge, 144 to 192
190128264the whole high-U edge
128190642the whole high-V edge
66128264the whole low-U edge
Type 23, the usual view
Walls, the usual view
Type 23, turned round
Walls, turned round
Type 23, on the ground, the usual view
On the ground, the usual view
Type 23, on the ground, turned round
On the ground, turned round
Type 23, its boxes
Boxes

Type 23: building $6C96 both ways round; walls in bright white; finds: graphic 60, antibody thing 8 (yellow); a stock of 16-31 at each new game, 25 in the simulator's; 6 boxes (BOXES7). 6 cells: (8,10), (8,11), (9,11), (11,11), (9,16), (2,18). Chosen by 6 of the 1024 values of a new game's start (RANDOM_START_CELL); 5 of them can hold a villain or an object.

Centre UCentre VHalf-size UHalf-size VWhere
12866642the whole low-V edge
19088224part of the high-U edge, 64 to 112
190168224part of the high-U edge, 144 to 192
128190642the whole high-V edge
66168224part of the low-U edge, 144 to 192
6688224part of the low-U edge, 64 to 112
Type 24, the usual view
Walls, the usual view
Type 24, turned round
Walls, turned round
Type 24, on the ground, the usual view
On the ground, the usual view
Type 24, on the ground, turned round
On the ground, turned round
Type 24, its boxes
Boxes

Type 24: building $6C76 both ways round; walls in bright green; finds: graphic 48, antibody thing 5 (magenta); a stock of 16-31 at each new game, 30 in the simulator's; 6 boxes (BOXES8). 6 cells: (3,3), (12,12), (12,16), (13,16), (2,26), (2,27). Chosen by 14 of the 1024 values of a new game's start (RANDOM_START_CELL); 6 of them can hold a villain or an object.

Centre UCentre VHalf-size UHalf-size VWhere
8866242part of the low-V edge, 64 to 112
16866242part of the low-V edge, 144 to 192
190128264the whole high-U edge
168190242part of the high-V edge, 144 to 192
88190242part of the high-V edge, 64 to 112
66128264the whole low-U edge
Type 25, the usual view
Walls, the usual view
Type 25, turned round
Walls, turned round
Type 25, on the ground, the usual view
On the ground, the usual view
Type 25, on the ground, turned round
On the ground, turned round
Type 25, its boxes
Boxes

Type 25: building $6C56 both ways round; walls in bright cyan; finds: graphic 52, antibody thing 6 (green); a stock of 16-31 at each new game, 27 in the simulator's; 8 boxes (BOXES9). 4 cells: (10,11), (10,13), (12,13), (13,15). Chosen by 4 of the 1024 values of a new game's start (RANDOM_START_CELL); 4 of them can hold a villain or an object.

Centre UCentre VHalf-size UHalf-size VWhere
8866242part of the low-V edge, 64 to 112
16866242part of the low-V edge, 144 to 192
19088224part of the high-U edge, 64 to 112
190168224part of the high-U edge, 144 to 192
168190242part of the high-V edge, 144 to 192
88190242part of the high-V edge, 64 to 112
66168224part of the low-U edge, 144 to 192
6688224part of the low-U edge, 64 to 112
Type 26, the usual view
Walls, the usual view
Type 26, turned round
Walls, turned round
Type 26, on the ground, the usual view
On the ground, the usual view
Type 26, on the ground, turned round
On the ground, turned round
Type 26, its boxes
Boxes

Type 26: building $6956, and turned round $6976; walls in bright yellow; finds: graphic 56, antibody thing 7 (cyan); a stock of 16-31 at each new game, 21 in the simulator's; 6 boxes (BOXES26). No cell of the town has this type.

Centre UCentre VHalf-size UHalf-size VWhere
8866242part of the low-V edge, 64 to 112
16866242part of the low-V edge, 144 to 192
19088224part of the high-U edge, 64 to 112
190168224part of the high-U edge, 144 to 192
128190642the whole high-V edge
66128264the whole low-U edge
Type 27, the usual view
Walls, the usual view
Type 27, turned round
Walls, turned round
Type 27, on the ground, the usual view
On the ground, the usual view
Type 27, on the ground, turned round
On the ground, turned round
Type 27, its boxes
Boxes

Type 27: building $6AB6, and turned round $6AD6; walls in bright white; finds: graphic 60, antibody thing 8 (yellow); a stock of 16-31 at each new game, 25 in the simulator's; 5 boxes (BOXES27). 6 cells: (19,16), (21,17), (23,17), (27,22), (22,24), (16,25). Chosen by 6 of the 1024 values of a new game's start (RANDOM_START_CELL); 6 of them can hold a villain or an object.

Centre UCentre VHalf-size UHalf-size VWhere
12866642the whole low-V edge
190128264the whole high-U edge
128190642the whole high-V edge
6618428part of the low-U edge, 176 to 192
66104240part of the low-U edge, 64 to 144
Type 28, the usual view
Walls, the usual view
Type 28, turned round
Walls, turned round
Type 28, on the ground, the usual view
On the ground, the usual view
Type 28, on the ground, turned round
On the ground, turned round
Type 28, its boxes
Boxes

Type 28: building $67B6, and turned round $67D6; walls in bright green; finds: graphic 48, antibody thing 5 (magenta); a stock of 16-31 at each new game, 20 in the simulator's; 6 boxes (BOXES26). 7 cells: (3,11), (10,21), (13,21), (1,23), (19,27), (26,27), (14,29). Chosen by 14 of the 1024 values of a new game's start (RANDOM_START_CELL); 7 of them can hold a villain or an object.

Centre UCentre VHalf-size UHalf-size VWhere
8866242part of the low-V edge, 64 to 112
16866242part of the low-V edge, 144 to 192
19088224part of the high-U edge, 64 to 112
190168224part of the high-U edge, 144 to 192
128190642the whole high-V edge
66128264the whole low-U edge
Type 29, the usual view
Walls, the usual view
Type 29, turned round
Walls, turned round
Type 29, on the ground, the usual view
On the ground, the usual view
Type 29, on the ground, turned round
On the ground, turned round
Type 29, its boxes
Boxes

Type 29: building $6776, and turned round $6796; walls in bright cyan; finds: graphic 52, antibody thing 6 (green); a stock of 16-31 at each new game, 16 in the simulator's; 5 boxes (BOXES3). 5 cells: (6,10), (11,21), (20,27), (27,27), (15,29). Chosen by 5 of the 1024 values of a new game's start (RANDOM_START_CELL); 4 of them can hold a villain or an object.

Centre UCentre VHalf-size UHalf-size VWhere
12866642the whole low-V edge
190128264the whole high-U edge
128190642the whole high-V edge
66168224part of the low-U edge, 144 to 192
6688224part of the low-U edge, 64 to 112
Type 30, the usual view
Walls, the usual view
Type 30, turned round
Walls, turned round
Type 30, on the ground, the usual view
On the ground, the usual view
Type 30, on the ground, turned round
On the ground, turned round
Type 30, its boxes
Boxes

Type 30: building $6736, and turned round $6756; walls in bright yellow; finds: graphic 56, antibody thing 7 (cyan); a stock of 16-31 at each new game, 25 in the simulator's; 7 boxes (BOXES30). 4 cells: (19,12), (19,26), (26,26), (14,28). Chosen by 4 of the 1024 values of a new game's start (RANDOM_START_CELL); 4 of them can hold a villain or an object.

Centre UCentre VHalf-size UHalf-size VWhere
8066162part of the low-V edge, 64 to 96
16066322part of the low-V edge, 128 to 192
19088224part of the high-U edge, 64 to 112
190168224part of the high-U edge, 144 to 192
168190242part of the high-V edge, 144 to 192
88190242part of the high-V edge, 64 to 112
66128264the whole low-U edge
Type 31, the usual view
Walls, the usual view
Type 31, turned round
Walls, turned round
Type 31, on the ground, the usual view
On the ground, the usual view
Type 31, on the ground, turned round
On the ground, turned round
Type 31, its boxes
Boxes

Type 31: building $66F6, and turned round $6716; walls in bright white; finds: graphic 60, antibody thing 8 (yellow); a stock of 16-31 at each new game, 22 in the simulator's; 5 boxes (BOXES3). 4 cells: (18,12), (20,26), (27,26), (15,28). Chosen by 4 of the 1024 values of a new game's start (RANDOM_START_CELL); 3 of them can hold a villain or an object.

Centre UCentre VHalf-size UHalf-size VWhere
12866642the whole low-V edge
190128264the whole high-U edge
128190642the whole high-V edge
66168224part of the low-U edge, 144 to 192
6688224part of the low-U edge, 64 to 112
Type 32, the usual view
Walls, the usual view
Type 32, turned round
Walls, turned round
Type 32, on the ground, the usual view
On the ground, the usual view
Type 32, on the ground, turned round
On the ground, turned round
Type 32, its boxes
Boxes

Type 32: building $66B6, and turned round $66D6; walls in bright green; finds: graphic 48, antibody thing 5 (magenta); a stock of 16-31 at each new game, 30 in the simulator's; 7 boxes (BOXES32). 3 cells: (5,10), (21,22), (13,26). Chosen by 3 of the 1024 values of a new game's start (RANDOM_START_CELL); 3 of them can hold a villain or an object.

Centre UCentre VHalf-size UHalf-size VWhere
8866242part of the low-V edge, 64 to 112
16866242part of the low-V edge, 144 to 192
19088224part of the high-U edge, 64 to 112
190168224part of the high-U edge, 144 to 192
18419082part of the high-V edge, 176 to 192
104190402part of the high-V edge, 64 to 144
66128264the whole low-U edge
Type 33, the usual view
Walls, the usual view
Type 33, turned round
Walls, turned round
Type 33, on the ground, the usual view
On the ground, the usual view
Type 33, on the ground, turned round
On the ground, turned round
Type 33, its boxes
Boxes

Type 33: building $6676, and turned round $6696; walls in bright cyan; finds: graphic 52, antibody thing 6 (green); a stock of 16-31 at each new game, 16 in the simulator's; 6 boxes (BOXES33). 7 cells: (5,18), (8,20), (6,22), (25,22), (14,26), (2,28), (30,30). Chosen by 7 of the 1024 values of a new game's start (RANDOM_START_CELL); 6 of them can hold a villain or an object.

Centre UCentre VHalf-size UHalf-size VWhere
8866242part of the low-V edge, 64 to 112
16866242part of the low-V edge, 144 to 192
190128264the whole high-U edge
128190642the whole high-V edge
66168224part of the low-U edge, 144 to 192
6688224part of the low-U edge, 64 to 112
Type 34, the usual view
Walls, the usual view
Type 34, turned round
Walls, turned round
Type 34, on the ground, the usual view
On the ground, the usual view
Type 34, on the ground, turned round
On the ground, turned round
Type 34, its boxes
Boxes

Type 34: building $6636, and turned round $6656; walls in bright yellow; finds: graphic 56, antibody thing 7 (cyan); a stock of 16-31 at each new game, 31 in the simulator's; 6 boxes (BOXES34). 7 cells: (4,7), (5,9), (21,19), (2,22), (10,23), (20,24), (13,25). Chosen by 20 of the 1024 values of a new game's start (RANDOM_START_CELL); 6 of them can hold a villain or an object.

Centre UCentre VHalf-size UHalf-size VWhere
12866642the whole low-V edge
19088224part of the high-U edge, 64 to 112
190168224part of the high-U edge, 144 to 192
168190242part of the high-V edge, 144 to 192
88190242part of the high-V edge, 64 to 112
66128264the whole low-U edge
Type 35, the usual view
Walls, the usual view
Type 35, turned round
Walls, turned round
Type 35, on the ground, the usual view
On the ground, the usual view
Type 35, on the ground, turned round
On the ground, turned round
Type 35, its boxes
Boxes

Type 35: building $65F6, and turned round $6616; walls in bright white; finds: graphic 60, antibody thing 8 (yellow); a stock of 16-31 at each new game, 25 in the simulator's; 6 boxes (BOXES35). 9 cells: (18,4), (22,4), (29,15), (25,19), (4,20), (13,20), (30,22), (14,25), (29,29). Chosen by 9 of the 1024 values of a new game's start (RANDOM_START_CELL); 8 of them can hold a villain or an object.

Centre UCentre VHalf-size UHalf-size VWhere
12866642the whole low-V edge
190128264the whole high-U edge
168190242part of the high-V edge, 144 to 192
88190242part of the high-V edge, 64 to 112
66168224part of the low-U edge, 144 to 192
6688224part of the low-U edge, 64 to 112