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Cell types: the town map's 36 kinds of cell |
The 36 cell types, the numbers the town map holds (TOWN). A type is all there is to a cell: it picks the building that stands on it, two definitions for the two ways round (BUILDING_TABLE); the boxes the knight and everything else bump into (BOX_TABLE, tested by HIT_BOXES_U); the ink of its walls (COLOUR_WALL: bright green, cyan, yellow or white by its low two bits); and, from the same two bits, the kind of antibody found in it (SPAWN_FIND), from a stock the type's cells share.
For each type: its walls in the usual view and turned round, as the game draws them behind the knight (DRAW_WALLS); the line on the ground it draws instead when the cell is in front of him or is his own (DRAW_OUTLINE), both ways round; and its boxes, drawn on the cell's ground in the same projection -- the page's drawing of the list, since the game never draws a box. A box is its centre and its half-sizes in half units: a cell runs from 64 to 191 each way, U down to the right and V up to the right. All the pictures but the boxes are the game's own code run in the simulator.

Type 0: open ground: no building (both of its table entries are 0), no boxes, no finds. 346 cells of the town.





Type 1: building $69B6 both ways round; walls in bright cyan; solid: never chosen for a start, a villain or an object, and closed on all four sides; 4 boxes (BOXES1). 398 cells of the town.
| Centre U | Centre V | Half-size U | Half-size V | Where |
|---|---|---|---|---|
| 128 | 66 | 64 | 2 | the whole low-V edge |
| 190 | 128 | 2 | 64 | the whole high-U edge |
| 128 | 190 | 64 | 2 | the whole high-V edge |
| 66 | 128 | 2 | 64 | the whole low-U edge |





Type 2: building $6996 both ways round; walls in bright yellow; solid: never chosen for a start, a villain or an object, and closed on all four sides; finds:
graphic 56, antibody thing 7 (cyan); a stock of 16-31 at each new game, 16 in the simulator's -- which nothing can take, since no knight can be in the cell; 4 boxes (BOXES1). One cell: (28,16).
| Centre U | Centre V | Half-size U | Half-size V | Where |
|---|---|---|---|---|
| 128 | 66 | 64 | 2 | the whole low-V edge |
| 190 | 128 | 2 | 64 | the whole high-U edge |
| 128 | 190 | 64 | 2 | the whole high-V edge |
| 66 | 128 | 2 | 64 | the whole low-U edge |





Type 3: building $68B6, and turned round $68D6; walls in bright white; finds:
graphic 60, antibody thing 8 (yellow); a stock of 16-31 at each new game, 24 in the simulator's; 5 boxes (BOXES3). 23 cells: (4,1), (4,2), (2,3), (30,3), (19,5), (19,7), (7,8), (19,8), (8,9), (11,9), (30,9), (16,10), (21,14), (21,15), (26,17), (8,21), (18,21), (4,23), (8,24), (8,25), (5,26), (7,26), (7,30). Chosen by 23 of the 1024 values of a new game's start (RANDOM_START_CELL); 22 of them can hold a villain or an object.
| Centre U | Centre V | Half-size U | Half-size V | Where |
|---|---|---|---|---|
| 128 | 66 | 64 | 2 | the whole low-V edge |
| 190 | 128 | 2 | 64 | the whole high-U edge |
| 128 | 190 | 64 | 2 | the whole high-V edge |
| 66 | 168 | 2 | 24 | part of the low-U edge, 144 to 192 |
| 66 | 88 | 2 | 24 | part of the low-U edge, 64 to 112 |





Type 4: building $67F6, and turned round $6816; walls in bright green; finds:
graphic 48, antibody thing 5 (magenta); a stock of 16-31 at each new game, 30 in the simulator's; 5 boxes (BOXES4). 12 cells: (14,3), (15,3), (16,3), (17,3), (7,4), (11,6), (17,8), (14,13), (15,13), (16,13), (5,27), (7,27). Chosen by 24 of the 1024 values of a new game's start (RANDOM_START_CELL); 11 of them can hold a villain or an object.
| Centre U | Centre V | Half-size U | Half-size V | Where |
|---|---|---|---|---|
| 128 | 66 | 64 | 2 | the whole low-V edge |
| 190 | 128 | 2 | 64 | the whole high-U edge |
| 168 | 190 | 24 | 2 | part of the high-V edge, 144 to 192 |
| 88 | 190 | 24 | 2 | part of the high-V edge, 64 to 112 |
| 66 | 128 | 2 | 64 | the whole low-U edge |





Type 5: building $6836, and turned round $6856; walls in bright cyan; finds:
graphic 52, antibody thing 6 (green); a stock of 16-31 at each new game, 24 in the simulator's; 5 boxes (BOXES5). 23 cells: (13,4), (21,4), (23,4), (13,5), (21,5), (13,6), (21,6), (21,7), (28,7), (3,8), (11,8), (25,8), (28,8), (3,9), (16,9), (16,11), (19,21), (8,22), (8,23), (4,24), (4,25), (8,26), (5,30). Chosen by 55 of the 1024 values of a new game's start (RANDOM_START_CELL); 20 of them can hold a villain or an object.
| Centre U | Centre V | Half-size U | Half-size V | Where |
|---|---|---|---|---|
| 128 | 66 | 64 | 2 | the whole low-V edge |
| 190 | 88 | 2 | 24 | part of the high-U edge, 64 to 112 |
| 190 | 168 | 2 | 24 | part of the high-U edge, 144 to 192 |
| 128 | 190 | 64 | 2 | the whole high-V edge |
| 66 | 128 | 2 | 64 | the whole low-U edge |





Type 6: building $6876, and turned round $6896; walls in bright yellow; finds:
graphic 56, antibody thing 7 (cyan); a stock of 16-31 at each new game, 31 in the simulator's; 5 boxes (BOXES6). 14 cells: (8,8), (10,8), (15,8), (16,8), (23,8), (24,8), (19,20), (30,24), (6,27), (10,28), (4,29), (5,29), (7,29), (8,29). Chosen by 14 of the 1024 values of a new game's start (RANDOM_START_CELL); 11 of them can hold a villain or an object.
| Centre U | Centre V | Half-size U | Half-size V | Where |
|---|---|---|---|---|
| 88 | 66 | 24 | 2 | part of the low-V edge, 64 to 112 |
| 168 | 66 | 24 | 2 | part of the low-V edge, 144 to 192 |
| 190 | 128 | 2 | 64 | the whole high-U edge |
| 128 | 190 | 64 | 2 | the whole high-V edge |
| 66 | 128 | 2 | 64 | the whole low-U edge |





Type 7: building $6576, and turned round $6596; walls in bright white; finds:
graphic 60, antibody thing 8 (yellow); a stock of 16-31 at each new game, 24 in the simulator's; 6 boxes (BOXES7). 2 cells: (25,6), (25,7). Chosen by 2 of the 1024 values of a new game's start (RANDOM_START_CELL); 1 of them can hold a villain or an object.
| Centre U | Centre V | Half-size U | Half-size V | Where |
|---|---|---|---|---|
| 128 | 66 | 64 | 2 | the whole low-V edge |
| 190 | 88 | 2 | 24 | part of the high-U edge, 64 to 112 |
| 190 | 168 | 2 | 24 | part of the high-U edge, 144 to 192 |
| 128 | 190 | 64 | 2 | the whole high-V edge |
| 66 | 168 | 2 | 24 | part of the low-U edge, 144 to 192 |
| 66 | 88 | 2 | 24 | part of the low-U edge, 64 to 112 |





Type 8: building $68F6 both ways round; walls in bright green; finds:
graphic 48, antibody thing 5 (magenta); a stock of 16-31 at each new game, 19 in the simulator's; 6 boxes (BOXES8). 15 cells: (6,5), (22,8), (16,14), (17,14), (18,14), (23,24), (27,24), (28,24), (29,25), (10,26), (29,26), (10,27), (3,28), (9,28), (6,29). Chosen by 26 of the 1024 values of a new game's start (RANDOM_START_CELL); 12 of them can hold a villain or an object.
| Centre U | Centre V | Half-size U | Half-size V | Where |
|---|---|---|---|---|
| 88 | 66 | 24 | 2 | part of the low-V edge, 64 to 112 |
| 168 | 66 | 24 | 2 | part of the low-V edge, 144 to 192 |
| 190 | 128 | 2 | 64 | the whole high-U edge |
| 168 | 190 | 24 | 2 | part of the high-V edge, 144 to 192 |
| 88 | 190 | 24 | 2 | part of the high-V edge, 64 to 112 |
| 66 | 128 | 2 | 64 | the whole low-U edge |





Type 9: building $6B36 both ways round; walls in bright cyan; finds:
graphic 52, antibody thing 6 (green); a stock of 16-31 at each new game, 30 in the simulator's; 8 boxes (BOXES9). 6 cells: (13,11), (23,12), (21,20), (25,20), (21,21), (25,21). Chosen by 6 of the 1024 values of a new game's start (RANDOM_START_CELL); 6 of them can hold a villain or an object.
| Centre U | Centre V | Half-size U | Half-size V | Where |
|---|---|---|---|---|
| 88 | 66 | 24 | 2 | part of the low-V edge, 64 to 112 |
| 168 | 66 | 24 | 2 | part of the low-V edge, 144 to 192 |
| 190 | 88 | 2 | 24 | part of the high-U edge, 64 to 112 |
| 190 | 168 | 2 | 24 | part of the high-U edge, 144 to 192 |
| 168 | 190 | 24 | 2 | part of the high-V edge, 144 to 192 |
| 88 | 190 | 24 | 2 | part of the high-V edge, 64 to 112 |
| 66 | 168 | 2 | 24 | part of the low-U edge, 144 to 192 |
| 66 | 88 | 2 | 24 | part of the low-U edge, 64 to 112 |





Type 10: building $6936 both ways round; walls in bright yellow; finds:
graphic 56, antibody thing 7 (cyan); a stock of 16-31 at each new game, 22 in the simulator's; 16 boxes (BOXES10). 8 cells: (15,5), (16,5), (15,6), (16,6), (23,6), (25,10), (10,19), (6,24). Chosen by 8 of the 1024 values of a new game's start (RANDOM_START_CELL); 8 of them can hold a villain or an object.
| Centre U | Centre V | Half-size U | Half-size V | Where |
|---|---|---|---|---|
| 66 | 66 | 2 | 2 | a post at a corner |
| 96 | 66 | 4 | 2 | a post on the low-V edge |
| 128 | 66 | 4 | 2 | a post on the low-V edge |
| 160 | 66 | 4 | 2 | a post on the low-V edge |
| 190 | 66 | 2 | 2 | a post at a corner |
| 190 | 96 | 2 | 4 | a post on the high-U edge |
| 190 | 128 | 2 | 4 | a post on the high-U edge |
| 190 | 160 | 2 | 4 | a post on the high-U edge |
| 190 | 190 | 2 | 2 | a post at a corner |
| 160 | 190 | 4 | 2 | a post on the high-V edge |
| 128 | 190 | 4 | 2 | a post on the high-V edge |
| 96 | 190 | 4 | 2 | a post on the high-V edge |
| 66 | 190 | 2 | 2 | a post at a corner |
| 66 | 160 | 2 | 4 | a post on the low-U edge |
| 66 | 128 | 2 | 4 | a post on the low-U edge |
| 66 | 96 | 2 | 4 | a post on the low-U edge |





Type 11: building $65B6, and turned round $65D6; walls in bright white; finds:
graphic 60, antibody thing 8 (yellow); a stock of 16-31 at each new game, 24 in the simulator's; 5 boxes (BOXES3). No cell of the town has this type.
| Centre U | Centre V | Half-size U | Half-size V | Where |
|---|---|---|---|---|
| 128 | 66 | 64 | 2 | the whole low-V edge |
| 190 | 128 | 2 | 64 | the whole high-U edge |
| 128 | 190 | 64 | 2 | the whole high-V edge |
| 66 | 168 | 2 | 24 | part of the low-U edge, 144 to 192 |
| 66 | 88 | 2 | 24 | part of the low-U edge, 64 to 112 |





Type 12: building $69F6, and turned round $6A16; walls in bright green; finds:
graphic 48, antibody thing 5 (magenta); a stock of 16-31 at each new game, 17 in the simulator's; 5 boxes (BOXES4). 10 cells: (20,16), (19,18), (16,19), (5,20), (6,20), (1,22), (25,24), (26,24), (29,24), (24,27). Chosen by 16 of the 1024 values of a new game's start (RANDOM_START_CELL); 10 of them can hold a villain or an object.
| Centre U | Centre V | Half-size U | Half-size V | Where |
|---|---|---|---|---|
| 128 | 66 | 64 | 2 | the whole low-V edge |
| 190 | 128 | 2 | 64 | the whole high-U edge |
| 168 | 190 | 24 | 2 | part of the high-V edge, 144 to 192 |
| 88 | 190 | 24 | 2 | part of the high-V edge, 64 to 112 |
| 66 | 128 | 2 | 64 | the whole low-U edge |





Type 13: building $6A36, and turned round $6A56; walls in bright cyan; finds:
graphic 52, antibody thing 6 (green); a stock of 16-31 at each new game, 19 in the simulator's; 5 boxes (BOXES5). 9 cells: (23,16), (19,17), (2,20), (7,20), (2,21), (4,22), (28,22), (1,24), (25,29). Chosen by 22 of the 1024 values of a new game's start (RANDOM_START_CELL); 8 of them can hold a villain or an object.
| Centre U | Centre V | Half-size U | Half-size V | Where |
|---|---|---|---|---|
| 128 | 66 | 64 | 2 | the whole low-V edge |
| 190 | 88 | 2 | 24 | part of the high-U edge, 64 to 112 |
| 190 | 168 | 2 | 24 | part of the high-U edge, 144 to 192 |
| 128 | 190 | 64 | 2 | the whole high-V edge |
| 66 | 128 | 2 | 64 | the whole low-U edge |





Type 14: building $6A76, and turned round $6A96; walls in bright yellow; finds:
graphic 56, antibody thing 7 (cyan); a stock of 16-31 at each new game, 23 in the simulator's; 5 boxes (BOXES6). 5 cells: (21,13), (29,18), (24,24), (3,29), (24,29). Chosen by 19 of the 1024 values of a new game's start (RANDOM_START_CELL); 4 of them can hold a villain or an object.
| Centre U | Centre V | Half-size U | Half-size V | Where |
|---|---|---|---|---|
| 88 | 66 | 24 | 2 | part of the low-V edge, 64 to 112 |
| 168 | 66 | 24 | 2 | part of the low-V edge, 144 to 192 |
| 190 | 128 | 2 | 64 | the whole high-U edge |
| 128 | 190 | 64 | 2 | the whole high-V edge |
| 66 | 128 | 2 | 64 | the whole low-U edge |





Type 15: building $69D6 both ways round; walls in bright white; finds:
graphic 60, antibody thing 8 (yellow); a stock of 16-31 at each new game, 18 in the simulator's; 6 boxes (BOXES7). 21 cells: (19,10), (20,10), (20,14), (20,15), (3,18), (4,18), (23,19), (3,20), (12,20), (14,21), (15,21), (16,21), (27,21), (28,21), (5,22), (23,22), (24,25), (4,26), (24,26), (27,29), (28,29). Chosen by 21 of the 1024 values of a new game's start (RANDOM_START_CELL); 19 of them can hold a villain or an object.
| Centre U | Centre V | Half-size U | Half-size V | Where |
|---|---|---|---|---|
| 128 | 66 | 64 | 2 | the whole low-V edge |
| 190 | 88 | 2 | 24 | part of the high-U edge, 64 to 112 |
| 190 | 168 | 2 | 24 | part of the high-U edge, 144 to 192 |
| 128 | 190 | 64 | 2 | the whole high-V edge |
| 66 | 168 | 2 | 24 | part of the low-U edge, 144 to 192 |
| 66 | 88 | 2 | 24 | part of the low-U edge, 64 to 112 |





Type 16: building $6AF6 both ways round; walls in bright green; finds:
graphic 48, antibody thing 5 (magenta); a stock of 16-31 at each new game, 29 in the simulator's; 6 boxes (BOXES8). 5 cells: (23,11), (21,12), (22,16), (30,23), (3,24). Chosen by 6 of the 1024 values of a new game's start (RANDOM_START_CELL); 5 of them can hold a villain or an object.
| Centre U | Centre V | Half-size U | Half-size V | Where |
|---|---|---|---|---|
| 88 | 66 | 24 | 2 | part of the low-V edge, 64 to 112 |
| 168 | 66 | 24 | 2 | part of the low-V edge, 144 to 192 |
| 190 | 128 | 2 | 64 | the whole high-U edge |
| 168 | 190 | 24 | 2 | part of the high-V edge, 144 to 192 |
| 88 | 190 | 24 | 2 | part of the high-V edge, 64 to 112 |
| 66 | 128 | 2 | 64 | the whole low-U edge |





Type 17: building $6B16 both ways round; walls in bright cyan; finds:
graphic 52, antibody thing 6 (green); a stock of 16-31 at each new game, 28 in the simulator's; 8 boxes (BOXES9). 9 cells: (18,10), (12,11), (14,11), (22,19), (24,19), (22,22), (24,22), (24,28), (26,29). Chosen by 9 of the 1024 values of a new game's start (RANDOM_START_CELL); 8 of them can hold a villain or an object.
| Centre U | Centre V | Half-size U | Half-size V | Where |
|---|---|---|---|---|
| 88 | 66 | 24 | 2 | part of the low-V edge, 64 to 112 |
| 168 | 66 | 24 | 2 | part of the low-V edge, 144 to 192 |
| 190 | 88 | 2 | 24 | part of the high-U edge, 64 to 112 |
| 190 | 168 | 2 | 24 | part of the high-U edge, 144 to 192 |
| 168 | 190 | 24 | 2 | part of the high-V edge, 144 to 192 |
| 88 | 190 | 24 | 2 | part of the high-V edge, 64 to 112 |
| 66 | 168 | 2 | 24 | part of the low-U edge, 144 to 192 |
| 66 | 88 | 2 | 24 | part of the low-U edge, 64 to 112 |





Type 18: building $6916 both ways round; walls in bright yellow; finds:
graphic 56, antibody thing 7 (cyan); a stock of 16-31 at each new game, 25 in the simulator's; 6 boxes (BOXES18). 7 cells: (27,3), (5,4), (25,4), (25,5), (18,6), (13,7), (16,12). Chosen by 7 of the 1024 values of a new game's start (RANDOM_START_CELL); 7 of them can hold a villain or an object.
| Centre U | Centre V | Half-size U | Half-size V | Where |
|---|---|---|---|---|
| 128 | 66 | 64 | 2 | the whole low-V edge |
| 190 | 104 | 2 | 40 | part of the high-U edge, 64 to 144 |
| 190 | 184 | 2 | 8 | part of the high-U edge, 176 to 192 |
| 128 | 190 | 64 | 2 | the whole high-V edge |
| 66 | 152 | 2 | 40 | part of the low-U edge, 112 to 192 |
| 66 | 72 | 2 | 8 | part of the low-U edge, 64 to 80 |





Type 19: building $6B96, and turned round $6BB6; walls in bright white; finds:
graphic 60, antibody thing 8 (yellow); a stock of 16-31 at each new game, 31 in the simulator's; 5 boxes (BOXES3). 8 cells: (9,10), (22,10), (5,12), (28,12), (14,15), (30,16), (13,18), (29,28). Chosen by 8 of the 1024 values of a new game's start (RANDOM_START_CELL); 7 of them can hold a villain or an object.
| Centre U | Centre V | Half-size U | Half-size V | Where |
|---|---|---|---|---|
| 128 | 66 | 64 | 2 | the whole low-V edge |
| 190 | 128 | 2 | 64 | the whole high-U edge |
| 128 | 190 | 64 | 2 | the whole high-V edge |
| 66 | 168 | 2 | 24 | part of the low-U edge, 144 to 192 |
| 66 | 88 | 2 | 24 | part of the low-U edge, 64 to 112 |





Type 20: building $6B56, and turned round $6B76; walls in bright green; finds:
graphic 48, antibody thing 5 (magenta); a stock of 16-31 at each new game, 18 in the simulator's; 5 boxes (BOXES4). 16 cells: (2,1), (4,3), (21,8), (12,9), (13,9), (27,9), (28,9), (3,10), (23,10), (27,11), (5,13), (8,15), (3,16), (4,16), (5,16), (11,17). Chosen by 43 of the 1024 values of a new game's start (RANDOM_START_CELL); 15 of them can hold a villain or an object.
| Centre U | Centre V | Half-size U | Half-size V | Where |
|---|---|---|---|---|
| 128 | 66 | 64 | 2 | the whole low-V edge |
| 190 | 128 | 2 | 64 | the whole high-U edge |
| 168 | 190 | 24 | 2 | part of the high-V edge, 144 to 192 |
| 88 | 190 | 24 | 2 | part of the high-V edge, 64 to 112 |
| 66 | 128 | 2 | 64 | the whole low-U edge |





Type 21: building $6C16, and turned round $6C36; walls in bright cyan; finds:
graphic 52, antibody thing 6 (green); a stock of 16-31 at each new game, 30 in the simulator's; 5 boxes (BOXES5). 9 cells: (28,11), (2,12), (8,12), (28,15), (2,17), (9,17), (1,18), (8,18), (1,28). Chosen by 26 of the 1024 values of a new game's start (RANDOM_START_CELL); 9 of them can hold a villain or an object.
| Centre U | Centre V | Half-size U | Half-size V | Where |
|---|---|---|---|---|
| 128 | 66 | 64 | 2 | the whole low-V edge |
| 190 | 88 | 2 | 24 | part of the high-U edge, 64 to 112 |
| 190 | 168 | 2 | 24 | part of the high-U edge, 144 to 192 |
| 128 | 190 | 64 | 2 | the whole high-V edge |
| 66 | 128 | 2 | 64 | the whole low-U edge |





Type 22: building $6BD6, and turned round $6BF6; walls in bright yellow; finds:
graphic 56, antibody thing 7 (cyan); a stock of 16-31 at each new game, 20 in the simulator's; 5 boxes (BOXES6). 9 cells: (6,12), (7,12), (3,13), (10,14), (11,16), (6,19), (12,19), (9,24), (10,24). Chosen by 26 of the 1024 values of a new game's start (RANDOM_START_CELL); 8 of them can hold a villain or an object.
| Centre U | Centre V | Half-size U | Half-size V | Where |
|---|---|---|---|---|
| 88 | 66 | 24 | 2 | part of the low-V edge, 64 to 112 |
| 168 | 66 | 24 | 2 | part of the low-V edge, 144 to 192 |
| 190 | 128 | 2 | 64 | the whole high-U edge |
| 128 | 190 | 64 | 2 | the whole high-V edge |
| 66 | 128 | 2 | 64 | the whole low-U edge |





Type 23: building $6C96 both ways round; walls in bright white; finds:
graphic 60, antibody thing 8 (yellow); a stock of 16-31 at each new game, 25 in the simulator's; 6 boxes (BOXES7). 6 cells: (8,10), (8,11), (9,11), (11,11), (9,16), (2,18). Chosen by 6 of the 1024 values of a new game's start (RANDOM_START_CELL); 5 of them can hold a villain or an object.
| Centre U | Centre V | Half-size U | Half-size V | Where |
|---|---|---|---|---|
| 128 | 66 | 64 | 2 | the whole low-V edge |
| 190 | 88 | 2 | 24 | part of the high-U edge, 64 to 112 |
| 190 | 168 | 2 | 24 | part of the high-U edge, 144 to 192 |
| 128 | 190 | 64 | 2 | the whole high-V edge |
| 66 | 168 | 2 | 24 | part of the low-U edge, 144 to 192 |
| 66 | 88 | 2 | 24 | part of the low-U edge, 64 to 112 |





Type 24: building $6C76 both ways round; walls in bright green; finds:
graphic 48, antibody thing 5 (magenta); a stock of 16-31 at each new game, 30 in the simulator's; 6 boxes (BOXES8). 6 cells: (3,3), (12,12), (12,16), (13,16), (2,26), (2,27). Chosen by 14 of the 1024 values of a new game's start (RANDOM_START_CELL); 6 of them can hold a villain or an object.
| Centre U | Centre V | Half-size U | Half-size V | Where |
|---|---|---|---|---|
| 88 | 66 | 24 | 2 | part of the low-V edge, 64 to 112 |
| 168 | 66 | 24 | 2 | part of the low-V edge, 144 to 192 |
| 190 | 128 | 2 | 64 | the whole high-U edge |
| 168 | 190 | 24 | 2 | part of the high-V edge, 144 to 192 |
| 88 | 190 | 24 | 2 | part of the high-V edge, 64 to 112 |
| 66 | 128 | 2 | 64 | the whole low-U edge |





Type 25: building $6C56 both ways round; walls in bright cyan; finds:
graphic 52, antibody thing 6 (green); a stock of 16-31 at each new game, 27 in the simulator's; 8 boxes (BOXES9). 4 cells: (10,11), (10,13), (12,13), (13,15). Chosen by 4 of the 1024 values of a new game's start (RANDOM_START_CELL); 4 of them can hold a villain or an object.
| Centre U | Centre V | Half-size U | Half-size V | Where |
|---|---|---|---|---|
| 88 | 66 | 24 | 2 | part of the low-V edge, 64 to 112 |
| 168 | 66 | 24 | 2 | part of the low-V edge, 144 to 192 |
| 190 | 88 | 2 | 24 | part of the high-U edge, 64 to 112 |
| 190 | 168 | 2 | 24 | part of the high-U edge, 144 to 192 |
| 168 | 190 | 24 | 2 | part of the high-V edge, 144 to 192 |
| 88 | 190 | 24 | 2 | part of the high-V edge, 64 to 112 |
| 66 | 168 | 2 | 24 | part of the low-U edge, 144 to 192 |
| 66 | 88 | 2 | 24 | part of the low-U edge, 64 to 112 |





Type 26: building $6956, and turned round $6976; walls in bright yellow; finds:
graphic 56, antibody thing 7 (cyan); a stock of 16-31 at each new game, 21 in the simulator's; 6 boxes (BOXES26). No cell of the town has this type.
| Centre U | Centre V | Half-size U | Half-size V | Where |
|---|---|---|---|---|
| 88 | 66 | 24 | 2 | part of the low-V edge, 64 to 112 |
| 168 | 66 | 24 | 2 | part of the low-V edge, 144 to 192 |
| 190 | 88 | 2 | 24 | part of the high-U edge, 64 to 112 |
| 190 | 168 | 2 | 24 | part of the high-U edge, 144 to 192 |
| 128 | 190 | 64 | 2 | the whole high-V edge |
| 66 | 128 | 2 | 64 | the whole low-U edge |





Type 27: building $6AB6, and turned round $6AD6; walls in bright white; finds:
graphic 60, antibody thing 8 (yellow); a stock of 16-31 at each new game, 25 in the simulator's; 5 boxes (BOXES27). 6 cells: (19,16), (21,17), (23,17), (27,22), (22,24), (16,25). Chosen by 6 of the 1024 values of a new game's start (RANDOM_START_CELL); 6 of them can hold a villain or an object.
| Centre U | Centre V | Half-size U | Half-size V | Where |
|---|---|---|---|---|
| 128 | 66 | 64 | 2 | the whole low-V edge |
| 190 | 128 | 2 | 64 | the whole high-U edge |
| 128 | 190 | 64 | 2 | the whole high-V edge |
| 66 | 184 | 2 | 8 | part of the low-U edge, 176 to 192 |
| 66 | 104 | 2 | 40 | part of the low-U edge, 64 to 144 |





Type 28: building $67B6, and turned round $67D6; walls in bright green; finds:
graphic 48, antibody thing 5 (magenta); a stock of 16-31 at each new game, 20 in the simulator's; 6 boxes (BOXES26). 7 cells: (3,11), (10,21), (13,21), (1,23), (19,27), (26,27), (14,29). Chosen by 14 of the 1024 values of a new game's start (RANDOM_START_CELL); 7 of them can hold a villain or an object.
| Centre U | Centre V | Half-size U | Half-size V | Where |
|---|---|---|---|---|
| 88 | 66 | 24 | 2 | part of the low-V edge, 64 to 112 |
| 168 | 66 | 24 | 2 | part of the low-V edge, 144 to 192 |
| 190 | 88 | 2 | 24 | part of the high-U edge, 64 to 112 |
| 190 | 168 | 2 | 24 | part of the high-U edge, 144 to 192 |
| 128 | 190 | 64 | 2 | the whole high-V edge |
| 66 | 128 | 2 | 64 | the whole low-U edge |





Type 29: building $6776, and turned round $6796; walls in bright cyan; finds:
graphic 52, antibody thing 6 (green); a stock of 16-31 at each new game, 16 in the simulator's; 5 boxes (BOXES3). 5 cells: (6,10), (11,21), (20,27), (27,27), (15,29). Chosen by 5 of the 1024 values of a new game's start (RANDOM_START_CELL); 4 of them can hold a villain or an object.
| Centre U | Centre V | Half-size U | Half-size V | Where |
|---|---|---|---|---|
| 128 | 66 | 64 | 2 | the whole low-V edge |
| 190 | 128 | 2 | 64 | the whole high-U edge |
| 128 | 190 | 64 | 2 | the whole high-V edge |
| 66 | 168 | 2 | 24 | part of the low-U edge, 144 to 192 |
| 66 | 88 | 2 | 24 | part of the low-U edge, 64 to 112 |





Type 30: building $6736, and turned round $6756; walls in bright yellow; finds:
graphic 56, antibody thing 7 (cyan); a stock of 16-31 at each new game, 25 in the simulator's; 7 boxes (BOXES30). 4 cells: (19,12), (19,26), (26,26), (14,28). Chosen by 4 of the 1024 values of a new game's start (RANDOM_START_CELL); 4 of them can hold a villain or an object.
| Centre U | Centre V | Half-size U | Half-size V | Where |
|---|---|---|---|---|
| 80 | 66 | 16 | 2 | part of the low-V edge, 64 to 96 |
| 160 | 66 | 32 | 2 | part of the low-V edge, 128 to 192 |
| 190 | 88 | 2 | 24 | part of the high-U edge, 64 to 112 |
| 190 | 168 | 2 | 24 | part of the high-U edge, 144 to 192 |
| 168 | 190 | 24 | 2 | part of the high-V edge, 144 to 192 |
| 88 | 190 | 24 | 2 | part of the high-V edge, 64 to 112 |
| 66 | 128 | 2 | 64 | the whole low-U edge |





Type 31: building $66F6, and turned round $6716; walls in bright white; finds:
graphic 60, antibody thing 8 (yellow); a stock of 16-31 at each new game, 22 in the simulator's; 5 boxes (BOXES3). 4 cells: (18,12), (20,26), (27,26), (15,28). Chosen by 4 of the 1024 values of a new game's start (RANDOM_START_CELL); 3 of them can hold a villain or an object.
| Centre U | Centre V | Half-size U | Half-size V | Where |
|---|---|---|---|---|
| 128 | 66 | 64 | 2 | the whole low-V edge |
| 190 | 128 | 2 | 64 | the whole high-U edge |
| 128 | 190 | 64 | 2 | the whole high-V edge |
| 66 | 168 | 2 | 24 | part of the low-U edge, 144 to 192 |
| 66 | 88 | 2 | 24 | part of the low-U edge, 64 to 112 |





Type 32: building $66B6, and turned round $66D6; walls in bright green; finds:
graphic 48, antibody thing 5 (magenta); a stock of 16-31 at each new game, 30 in the simulator's; 7 boxes (BOXES32). 3 cells: (5,10), (21,22), (13,26). Chosen by 3 of the 1024 values of a new game's start (RANDOM_START_CELL); 3 of them can hold a villain or an object.
| Centre U | Centre V | Half-size U | Half-size V | Where |
|---|---|---|---|---|
| 88 | 66 | 24 | 2 | part of the low-V edge, 64 to 112 |
| 168 | 66 | 24 | 2 | part of the low-V edge, 144 to 192 |
| 190 | 88 | 2 | 24 | part of the high-U edge, 64 to 112 |
| 190 | 168 | 2 | 24 | part of the high-U edge, 144 to 192 |
| 184 | 190 | 8 | 2 | part of the high-V edge, 176 to 192 |
| 104 | 190 | 40 | 2 | part of the high-V edge, 64 to 144 |
| 66 | 128 | 2 | 64 | the whole low-U edge |





Type 33: building $6676, and turned round $6696; walls in bright cyan; finds:
graphic 52, antibody thing 6 (green); a stock of 16-31 at each new game, 16 in the simulator's; 6 boxes (BOXES33). 7 cells: (5,18), (8,20), (6,22), (25,22), (14,26), (2,28), (30,30). Chosen by 7 of the 1024 values of a new game's start (RANDOM_START_CELL); 6 of them can hold a villain or an object.
| Centre U | Centre V | Half-size U | Half-size V | Where |
|---|---|---|---|---|
| 88 | 66 | 24 | 2 | part of the low-V edge, 64 to 112 |
| 168 | 66 | 24 | 2 | part of the low-V edge, 144 to 192 |
| 190 | 128 | 2 | 64 | the whole high-U edge |
| 128 | 190 | 64 | 2 | the whole high-V edge |
| 66 | 168 | 2 | 24 | part of the low-U edge, 144 to 192 |
| 66 | 88 | 2 | 24 | part of the low-U edge, 64 to 112 |





Type 34: building $6636, and turned round $6656; walls in bright yellow; finds:
graphic 56, antibody thing 7 (cyan); a stock of 16-31 at each new game, 31 in the simulator's; 6 boxes (BOXES34). 7 cells: (4,7), (5,9), (21,19), (2,22), (10,23), (20,24), (13,25). Chosen by 20 of the 1024 values of a new game's start (RANDOM_START_CELL); 6 of them can hold a villain or an object.
| Centre U | Centre V | Half-size U | Half-size V | Where |
|---|---|---|---|---|
| 128 | 66 | 64 | 2 | the whole low-V edge |
| 190 | 88 | 2 | 24 | part of the high-U edge, 64 to 112 |
| 190 | 168 | 2 | 24 | part of the high-U edge, 144 to 192 |
| 168 | 190 | 24 | 2 | part of the high-V edge, 144 to 192 |
| 88 | 190 | 24 | 2 | part of the high-V edge, 64 to 112 |
| 66 | 128 | 2 | 64 | the whole low-U edge |





Type 35: building $65F6, and turned round $6616; walls in bright white; finds:
graphic 60, antibody thing 8 (yellow); a stock of 16-31 at each new game, 25 in the simulator's; 6 boxes (BOXES35). 9 cells: (18,4), (22,4), (29,15), (25,19), (4,20), (13,20), (30,22), (14,25), (29,29). Chosen by 9 of the 1024 values of a new game's start (RANDOM_START_CELL); 8 of them can hold a villain or an object.
| Centre U | Centre V | Half-size U | Half-size V | Where |
|---|---|---|---|---|
| 128 | 66 | 64 | 2 | the whole low-V edge |
| 190 | 128 | 2 | 64 | the whole high-U edge |
| 168 | 190 | 24 | 2 | part of the high-V edge, 144 to 192 |
| 88 | 190 | 24 | 2 | part of the high-V edge, 64 to 112 |
| 66 | 168 | 2 | 24 | part of the low-U edge, 144 to 192 |
| 66 | 88 | 2 | 24 | part of the low-U edge, 64 to 112 |