The complete
RAM disassembly
Memory maps
Everything
Routines
Data
Messages
Unused addresses
How it works
How the game is put together
How the town is drawn
How things move
Monsters, antibodies and the creature
The quest: objects, villains, score and percentage
The town
The town
Buildings
Cell types: the town map's 36 kinds of cell
Graphics and sound
Tiles and edge pictures
The graphic table
Sprites
The panel
The font
Animations
Sounds: the tunes and the effects
About this disassembly
Where this disassembly comes from
Bugs
Trivia
Pokes