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Data |
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Attributes indexed by HITS, which the main loop gives the four rows of two cells where the knight always stands, in the middle of the play area (NEW_GAME, through COLOUR_KNIGHT). All bright on black: green at one hit, yellow at two, white at three; the byte for none is seen only in the turn he dies. sna2ctl took the four bytes for text.
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| KNIGHT_COLOURS | C065 | DEFB $44 | No hits left, one, two, three: green, green, yellow, white | |
| C066 | DEFB $44 | |||
| C067 | DEFB $46 | |||
| C068 | DEFB $47 | |||
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