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C065: The knight's colour by his hits
Attributes indexed by HITS, which the main loop gives the four rows of two cells where the knight always stands, in the middle of the play area (NEW_GAME, through COLOUR_KNIGHT). All bright on black: green at one hit, yellow at two, white at three; the byte for none is seen only in the turn he dies. sna2ctl took the four bytes for text.
KNIGHT_COLOURS C065 DEFB $44 No hits left, one, two, three: green, green, yellow, white
C066 DEFB $44
C067 DEFB $46
C068 DEFB $47
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