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C0D1: What an antibody does to a monster of graphics 112-127
By the monster's kind plus the antibody's, four apart (MONSTER112_UPDATE). Reached through the dispatcher, so through NMIADD.
MONSTER_HIT_TABLE C0D1 DEFW HIT_DESTROYS 0: destroyed, 2500 (HIT_DESTROYS)
C0D3 DEFW HIT_CHANGES 1: changed into the next kind, 2000 (HIT_CHANGES)
C0D5 DEFW HIT_SPLITS 2: split in two, 1500 (HIT_SPLITS)
C0D7 DEFW HIT_DEMOTES 3: turned into a monster of 64 or 68, 1000 (HIT_DEMOTES)
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