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Data |
| Prev: CDE8 | Up: Map | Next: CE89 |
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Copied into a free monster record by SPAWN_MONSTER, which writes the cell and the place in it: graphic 128, a monster appearing, speed 6, 16 by 16 units.
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| MONSTER_RECORD | CE79 | DEFB $80 | Monster+0 graphic: 128 | |
| CE7A | DEFB $00 | Monster+1 U, low byte: 0 | ||
| CE7B | DEFB $00 | Monster+2 U, high byte (the cell): 0 | ||
| CE7C | DEFB $00 | Monster+3 V, low byte: 0 | ||
| CE7D | DEFB $00 | Monster+4 V, high byte (the cell): 0 | ||
| CE7E | DEFB $06 | Monster+5 speed: 6 | ||
| CE7F | DEFB $00 | Monster+6 facing and turn count: 0 | ||
| CE80 | DEFB $00 | Monster+7 flags: 0 | ||
| CE81 | DEFB $10 | Monster+8 half-size in U: 16 | ||
| CE82 | DEFB $10 | Monster+9 half-size in V: 16 | ||
| CE83 | DEFB $00 | Monster+A step in U: 0 | ||
| CE84 | DEFB $00 | Monster+B step in V: 0 | ||
| CE85 | DEFB $F4 | Monster+C drawing offset x: 244 | ||
| CE86 | DEFB $04 | Monster+D drawing offset y: 4 | ||
| CE87 | DEFB $00 | Monster+E screen x: 0 | ||
| CE88 | DEFB $00 | Monster+F screen y: 0 | ||
| Prev: CDE8 | Up: Map | Next: CE89 |