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Data |
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Copied into each object's record by PLACE_OBJECTS, which then gives it its graphic and cell: the middle of the cell, standing still, half-size 8 each way. A thrown object is a copy of the knight's legs' record instead (KNIGHT_THROWS).
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| OBJECT_RECORD | D8D7 | DEFB $00 | Object+0 graphic: 0 | |
| D8D8 | DEFB $80 | Object+1 U, low byte: 128 | ||
| D8D9 | DEFB $00 | Object+2 U, high byte (the cell): 0 | ||
| D8DA | DEFB $80 | Object+3 V, low byte: 128 | ||
| D8DB | DEFB $00 | Object+4 V, high byte (the cell): 0 | ||
| D8DC | DEFB $00 | Object+5 speed: 0 | ||
| D8DD | DEFB $00 | Object+6 facing and turn count: 0 | ||
| D8DE | DEFB $00 | Object+7 flags: 0 | ||
| D8DF | DEFB $08 | Object+8 half-size in U: 8 | ||
| D8E0 | DEFB $08 | Object+9 half-size in V: 8 | ||
| D8E1 | DEFB $00 | Object+A step in U: 0 | ||
| D8E2 | DEFB $00 | Object+B step in V: 0 | ||
| D8E3 | DEFB $F4 | Object+C drawing offset x: 244 | ||
| D8E4 | DEFB $04 | Object+D drawing offset y: 4 | ||
| D8E5 | DEFB $00 | Object+E screen x: 0 | ||
| D8E6 | DEFB $00 | Object+F screen y: 0 | ||
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