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Data |
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Copied into each villain's record by PLACE_VILLAINS, which then gives it its graphic and cell: the middle of the cell, speed 4, facing +V, half-size 16 each way. Its flags are 0 and nothing sets bit 5, so no villain ever homes in on the knight (STEER).
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| VILLAIN_RECORD | D932 | DEFB $00 | Villain+0 graphic: 0 | |
| D933 | DEFB $80 | Villain+1 U, low byte: 128 | ||
| D934 | DEFB $00 | Villain+2 U, high byte (the cell): 0 | ||
| D935 | DEFB $80 | Villain+3 V, low byte: 128 | ||
| D936 | DEFB $00 | Villain+4 V, high byte (the cell): 0 | ||
| D937 | DEFB $04 | Villain+5 speed: 4 | ||
| D938 | DEFB $00 | Villain+6 facing and turn count: 0 | ||
| D939 | DEFB $00 | Villain+7 flags: 0 | ||
| D93A | DEFB $10 | Villain+8 half-size in U: 16 | ||
| D93B | DEFB $10 | Villain+9 half-size in V: 16 | ||
| D93C | DEFB $00 | Villain+A step in U: 0 | ||
| D93D | DEFB $00 | Villain+B step in V: 0 | ||
| D93E | DEFB $F4 | Villain+C drawing offset x: 244 | ||
| D93F | DEFB $04 | Villain+D drawing offset y: 4 | ||
| D940 | DEFB $00 | Villain+E screen x: 0 | ||
| D941 | DEFB $00 | Villain+F screen y: 0 | ||
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