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Routines |
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Used by the routines at MONSTER112_UPDATE, SPARKLE_FLY, ANTIBODY_FLIGHT, OBJECT_FLIGHT, VILLAIN_WANDER, WALK_ON and MOVE_SPLIT.
Clears the wall flag (bit 0 of +7) and jumps to MOVE_TABLE's routine for the facing, which trims the step so that the record stops against a wall instead of in it, and sets the flag if it had to. From offset 4 (MOVE_CLIPPED_AGAIN) the flag is left as it is, for a second move in the same turn. The step is only trimmed here: APPLY_STEP makes the move.
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| MOVE_CLIPPED | DE59 | RES 0,(IX+$07) | No wall met yet | |||||
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This entry point is used by the routines at ANTIBODY_FLIGHT, OBJECT_FLIGHT and MOVE_SPLIT.
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| MOVE_CLIPPED_AGAIN | DE5D | LD A,(IX+$06) | By the facing | |||||
| DE60 | RLCA | |||||||
| DE61 | RLCA | |||||||
| DE62 | AND $03 | |||||||
| DE64 | LD BC,MOVE_TABLE | |||||||
| DE67 | JP DISPATCH | |||||||
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