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Routines |
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Used by the routine at DRAW_VILLAINS.
Used only by the panel's villains (DRAW_VILLAINS), which copies the villains' sprites straight onto the screen and so needs them the right way round: it calls this when a sprite's mirrored bit is set, to turn it back. It never ran in the build's sessions, where no villain's sprite was stored mirrored when the panel was drawn. The stage-1 journal listed it with the upside-down flip; it is the mirroring half of TURN_SPRITE, which does run.
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| MIRROR_SPRITE | E3D6 | PUSH DE | Push DE for the routine's end to pop; mirror the sprite | |||||||||
| E3D7 | JR MIRROR_SPRITE_DATA | |||||||||||
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